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The Libretro Team

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The Libretro Team posts

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Reicast Libretro – Updates!

Reicast Libretro and Reicast OIT Libretro have recently been updated.Here is a listing of all the changes/fixes/improvements: (Reicast Libretro) – now requires OpenGL 3.0 core profile (and GLSL 1.30). (Reicast Libretro OIT/OpenGL) – Increased compatibility with other GL 4.3 driver implementations. (Reicast Libretro OIT) – Several performance improvements. (Reicast Libretro OIT) – Fixed graphics issues in Resident Evil 3: Nemesis (link). (Reicast Libretro OIT) – Fixed graphics issues in Dino Crisis (link). (Dreamcast/PVR2) Bump mapping...

The Libretro Team post RetroArch - Metal video driver for modern macOS! from patreon

RetroArch - Metal video driver for modern macOS!

RetroArch has now gained a Metal renderer! Targeting modern macOS at first. XMB/MaterialUI works, menu shader pipelines work, Slang shaders work thanks to SPIRV-Cross, fonts work, etc!Previously, RetroArch for OSX/macOS only had an OpenGL video driver. Since Apple will be deprecating OpenGL support in the near future, this Metal video driver essentially future proofs RetroArch for mac!

Savegame cloud service

Hi there to all our Patrons,we have been considering launching a cloud service that will allow you to be able to synchronize your game saves/save states.Everybody who pledges $5 or more to us on our Patreon will get access to this service. It is our intent that this will make it possible to sync your saves across a wide variety of devices.We would like to gather your feedback on this. What are some things you would like to see as part of this service? Please let us know in the comments section.Let us know also if you would like to be an early b...

The Libretro Team post Reicast libretro updates - Shenmue 1/2 now runs! Plus Reicast Hackathon event July 6-8 (Switzerland) from patreon

Reicast libretro updates - Shenmue 1/2 now runs! Plus Reicast Hackathon event July 6-8 (Switzerland)

UPDATE 1/7/2018: Dynarec crashes/bugs should now be fixed on OSX/macOS and Linux as well!It has only been a day since we released our blog post detailing all of the improvements the Reicast core has received, but in less than a day a lot has happened that requires an updated blog post –64-bit dynarec - Self-modifying codeShenmue 1/2, Marvel vs. Capcom 2, and Heavy Metal Geomatrix are all problematic games that are known to be hard to emulate due to them being prone to relying on self modifying code. The 64-bit dynarec did not have any kind of...

The Libretro Team post 4DO - 3DO libretro emulator now supports arcade games! from patreon

4DO - 3DO libretro emulator now supports arcade games!

A big breakthrough courtesy of trapexit, who has been adding arcade game support to the 4DO libretro core.4DO is a 3DO game console emulator. In addition to this, it can now also run 3DO arcade games such as Mad Dog McCree 2.You can use the mouse in order to simulate the light gun with this game.See trapexit's blog article here -http://spawn.link/3do-arcade-saot-bios/

The Libretro Team post Reicast libretro now supports NAOMI + other additions! from patreon

Reicast libretro now supports NAOMI + other additions!

Reicast libretro now supports Sega Naomi arcade games! Both Reicast and Reicast OIT have been updated.Limited to Sega Naomi 1 for now. Atomiswave to GD-ROM conversion games can also work, some of them might have some issues though.To read more about this and other enhancements made to the Reicast cores, please read this article -https://www.libretro.com/index.php/reicast-libretro-now-supports-naomi-other-additions/What's next?The next RetroArch version is coming soon. On top of that, now that Sega Naomi is more or less working (albeit in a ...

The Libretro Team post Introducing Reicast OIT libretro core + updated Reicast regular core from patreon

Introducing Reicast OIT libretro core + updated Reicast regular core

The Reicast libretro core has seen several big improvements as of late, and we thought it would be remiss of us if we did not take this opportunity to talk about it.There are now two Reicast cores: Reicast regular Reicast OITReicast regular: Contains an OpenGL renderer that requires OpenGL 2.x on the desktop and GLES 2.x on mobile.Reicast OIT: Contains an OpenGL renderer that requires OpenGL 4.3, and as a result is only available for Windows and Linux. Reicast OIT might have significantly increased system requirements, but in return you get muc...

The Libretro Team post Upcoming Cannonball/Outrun libretro core! from patreon

Upcoming Cannonball/Outrun libretro core!

We have been working on a Cannonball libretro core. After less than a full day of work, we already have the game up and running with graphics, sound and input.This is a reverse engineered version of Outrun written by Reassembler. It sports several enhancements over the original Outrun game, such as a 60fps framerate (original ran at 30fps), high-resolution rendering, and widescreen mode support. There are also several additional modes which were never there in the arcade game, such as time trial modes and whatnot.Core can be downloaded already ...

The Libretro Team post OpenLara — new core update! Local multiplayer mode and more! from patreon

OpenLara — new core update! Local multiplayer mode and more!

Disclaimer: We did not make the OpenLara project. It is an open-source project ran by XProger. We simply ported it to the Libretro API and got it to work well as a libretro core. We might have added some features like a framerate mode selection and spent some time on getting the frame pacing to work correctly, but that is about it.We have updated the OpenLara libretro core, itself an integration port of this very promising and very fast-moving game engine recreation of the original Tomb Raider series! Check out this project here — http://...

The Libretro Team post REminiscence (Flashback) - Libretro/RetroArch - new core! from patreon

REminiscence (Flashback) - Libretro/RetroArch - new core!

Stuart Carnie has ported REminiscence over to libretro! REminiscence is a game engine recreation of the 1992/1993 action adventure game Flashback.It is the spiritual successor to Another World/Out Of This World and it distinguishes itself with rotoscoped graphics, polygonal cutscenes, and a Prince of Persia-style gameplay system. We have added modplug support to the core for improved music playback, although that is not being shown in ths video.You can get the core already for Android/iOS/OSX/Linux/Windows by going to the Core Updater and downl...

The Libretro Team post RetroArch 1.7.3 - Released! from patreon

RetroArch 1.7.3 - Released!

Download it here -http://retroarch.com/index.php?page=platformsRead the article here -https://www.libretro.com/index.php/retroarch-1-7-3-released/New WIMP GUI for Windows/Linux (macOS in later versions), real-time audio mixer with advanced features, CRT-Res support in Linux, and more cutting-edge stuff in the latest version!

The Libretro Team post RetroArch 1.7.3 - New Desktop UI For PCs! from patreon

RetroArch 1.7.3 - New Desktop UI For PCs!

RetroArch 1.7.3 will be available later this week and will come with a Qt-powered WIMP GUI! This will be the first public release of this new interface.You can toggle the desktop UI by pressing F5 while ingame or inside the menu. A new UI pops up that shows a listing of all your playlists. You can select any of the games inside and it will either find the right associated core or ask you to make a choice.It also allows you to do a global search for the filename of the game in question, and it allows you to select a game with a native filebrowse...

The Libretro Team post RetroArch 1.7.2 - Released! from patreon

RetroArch 1.7.2 - Released!

Download it here -http://retroarch.com/index.php?page=platformsRead the article here -https://www.libretro.com/index.php/retroarch-1-7-2-released/

The Libretro Team post MMJuno's Cel shader - RetroArch - give your 3D games a cel shaded look! from patreon

MMJuno's Cel shader - RetroArch - give your 3D games a cel shaded look!

MMJuno has created a new shader, Cel, which dates all the way back to the Pete's OGL2 era of shaders that could be ran inside emulators like PCSX-R and ePSXe. It has now been incorporated inside Libretro/RetroArch's Common Shaders collection!We put the new shader here through its paces with a variety of 3D games ranging all the way from N64 to PlayStation1 and even Nintendo DS and 3DS.As you can see in the video, there are a number of settings you can tweak to suit the visual look to your liking. You can combine several Cel shaders to g...

The Libretro Team post RetroArch runahead beating a real NES at latency! from patreon

RetroArch runahead beating a real NES at latency!

This video was captured by TylerL, a very valued member of our Libretro forums. In it, he compares a real NES running the game Super Mario Bros. to RetroArch running with 1 frame ahead.You can see how Mario responds to a jump button press two frames later on a real SNES. With RetroArch and running ahead one frame, you can see Mario responding to the button press immediately on the next frame!

The Libretro Team post RetroArch 1.7.2 — Achieving better latency than original hardware through new runahead method from patreon

RetroArch 1.7.2 — Achieving better latency than original hardware through new runahead method

Even though sub-frame latency in software emulators has been achieved, some developers kept pushing beyond, and found a way to surpass even real hardware in response time. We have Dwedit to thank for this particular method.Most systems more complex than the Atari 2600 will display a reaction to input after one or two frames have already been shown. For example, Super Mario Bros on the NES always has one frame of input latency on real hardware. Super Mario World on SNES has two frames of latency.The Libretro forum post linked above provided patc...

Libretro API now supports experimental Direct3D11 hardware rendering!

Below is a copy of our original post on Medium (you can read the original article here) -https://medium.com/@libretro/libretro-api-now-supports-experimental-direct3d11-hardware-rendering-219953b50f58We, as the developers of RetroArch and Libretro, are proud to announce that yet another new option is available to developers who are using the Libretro API. In addition to being able to use Vulkan and/or OpenGL for hardware rendering, you can now also use Direct3D 11 inside your cores!While it should be noted that this is still in an experimental s...

The Libretro Team post See the new Citra Canary core in action! from patreon

See the new Citra Canary core in action!

See here the Citra Canary core running in RetroArch! This is the new performance-optimized version of Citra. This is up-to-date with the very latest versions of Citra and is self-updating in nature.Shown above is a 15-minute video of The Legend of Zelda 3D: Ocarina of Time running.Other videosSuper Mario 3D LandAnd when you're done with that, also check out our video showing Super Mario 3D Land!https://www.youtube.com/watch?v=BLjM6LjHJ50&t=89sDead or Alive Dimensionshttps://www.youtube.com/watch?v=01oIvEorr_sSettings:Hardware shaders: FullI...

The Libretro Team post 3DO Core improvements - CPU overclocking and video tearing fix! from patreon

3DO Core improvements - CPU overclocking and video tearing fix!

Several improvements have been made to the libretro core version of the 3DO emulator, 4DO.CPU overclockingThe 3DO used a 12.5MHz ARM CPU as its central processor. We have implemented a CPU overclocking feature in the 4DO core so that you can increase this by 2 (25MHz) or 4x (50MHz).Shown in the above video are two games, Wolfenstein 3D and The Need For Speed. It appears both games run at an unlocked framerate, since you can get these games to run at a much better framerate without affecting the game's internal speed. Some games can't be...

Threats from the contractor that violated Snes9x's license and illegally sold the work to 'customers'

This entire response is full of lies, disinformation and misdirection about Snes9x's license, and only seeks to obfuscate.None of his nonsensical claims about LGPL are true, people already tried seeing if there was a loophole to be exploited there and that fell flat. Snes9x is under a non-commercial, custom license. That has never changed -https://github.com/snes9xgit/snes9x/issues/276For one, he is not telling the real story about why they are no longer going to use Snes9x. It is because byuu forbid him from violating the license of Snes9x...

New cores available on the buildbot!

The following cores are now available on the buildbot:- Desmume, a new version of the Nintendo DS emulator. This new port was done by bearoso, one of the main authors of Snes9x. This now has a working OpenGL renderer! You can enable multisampling for a smooth anti-aliased image. In addition, you can also enable texture scaling filtering - setting this to 2 or 4 will enable xBRZ filtering applied to textures. It is also possible to deposterize textures. Overall, this should be at least 10 to 20 fps faster than the regular software renderer.- Cit...

The Libretro Team post RetroArch - ShaderToy shaders effortlessly ported over! from patreon

RetroArch - ShaderToy shaders effortlessly ported over!

We have decided to port a large amount of procedurally generated shaders found on shadertoy.com over to the RetroArch shader specs (both GLSL as well as Slang).Right now most of these shaders work without glitches with the GLSL shader backend.There are still some minor issues with some of these shaders running through Slang, but we hope to resolve most of these issues.See also our followup video here -https://www.youtube.com/watch?v=m0FvP1ASmxY

RetroArch 1.7.1 - Released!

Download it here -http://retroarch.com/index.php?page=platformsRead the article here -https://www.libretro.com/index.php/retroarch-1-7-1-released/

The Libretro Team post Eurogamer article on non-commercial license violations of emulators from patreon

Eurogamer article on non-commercial license violations of emulators

We thank Eurogamer dearly for being one of the last bastions of journalism in the games industry and for breaking this story into the mainstream.We want to especially thank Damien McFerran for covering this story in the first place and Byuu for participating in this story as well.We hope that the parties involved will feel more compelled now to treat this scene's authors with the respect they deserve.Out of the three parties involved, RetroBit so far has been willing to work with us in trying to remedy the problems with the launched product...

The Libretro Team post Beetle PSX - PlayStation1 CPU Overclocking! from patreon

Beetle PSX - PlayStation1 CPU Overclocking!

To continue on from yesterday's story, Super Nintendo CPU overclocking has now been added to all Snes9x libretro ports. Snes9x 2002, 2005, 2010, and mainline all support this new great feature. The only difference is that with 2002 and 2005, it requires a restart, whereas from 2010 onwards it works on-the-fly.Now, onto the big new unveiling today - CPU overclocking for PlayStation1! Simias has added CPU overclocking now to the Beetle/Mednafen PSX emulator.You should be able to get access to the latest Beetle PSX core by going to Core Update...

The Libretro Team post Snes9x/Snes9x 2010 now have CPU overclocking! from patreon

Snes9x/Snes9x 2010 now have CPU overclocking!

SNES9x mainline and Snes9x 2010 libretro cores now have CPU overclocking! Many games for the SNES suffered from slowdown due to the weak main CPU, this optional feature helps wonders in that regard!Click on the video above in order to see the before/after effects for Super Castlevania IV.See a before/after video of a game notorious for excessive slowdown on the SNES, Gradius 3 down below!https://www.youtube.com/watch?v=GkjRSwxJNBs&t=157sThis is an optional feature that you can enable by Going to Quick Menu -> Options and enabling CPU Overclock....

Public Service Announcement - Misuse of RetroArch

It is that time of the week / month again, where another entrepreneur tries pushing his luck and trying to get away with murder.This time, a certain individual going by the name of Richard R. MacInnis (from Volocian Studios) contacted us on our Discord channel. He reached out to me and he wanted to know how we would get him to do cross-promotion/marketing for his product, which appears to be some Android-based game console again, SYNC. He was amicable to a Patreon pledge and said that he wanted to support the community, yadda yadda, and that he...

The Libretro Team post Direct3D11 driver now supports universal Slang shader format! from patreon

Direct3D11 driver now supports universal Slang shader format!

The Direct3D11 driver that will be coming soon in RetroArch 1.7.1 will have initial support for libretro/RetroArch's new universal shader format, Slang! This means that both the Direct3D 11 and Vulkan video drivers will be able to make use of the same shaders without having to convert any shader code!The magic happens courtesy of SPIRV-Cross, itself a Khronos project. Featured in the video is the metacrt shader in all its glory!We hope that in the future, the slang shader spec will be supported by most of RetroArch's video drivers (such...

The Libretro Team post RetroArch Web Player - Big improvements!  from patreon

RetroArch Web Player - Big improvements!

RetroArch Web Player has received many improvements! It now uses WebAssembly, making it a lot faster than before. On top of that, it now features the fancy XMB menu interface (even the shader effects work!). The menu toggle buttons which were not working for a long time should all be fixed now too! Perfect for your Chromebook!Thanks to The Toad King for improving the port.https://web.libretro.comYou can use this Web Player version directly from our site! Go to retroarch.com and click on Web Player, like the video shows you!

The Libretro Team post Coming up in RetroArch 1.7.1 - New Direct3D 11 video driver - with XMB support! from patreon

Coming up in RetroArch 1.7.1 - New Direct3D 11 video driver - with XMB support!

RetroArch 1.7.1 will be launched with new Direct3D 10/11/12 drivers.Right now, Direct 3D 10 and 12 only work with the RGUI menu driver. However, Direct3D 11 was just updated to support the XMB and MaterialUI menu drivers as well!What you can also see in this video is the ribbon shader effect that we have ported over from OpenGL/Vulkan.NOTE: Direct3D 11 driver will be useful for software rendered cores. Depending on your video driver and GPU, Direct3D 11 can be a big performance boost compared to the existing D3D9/OpenGL/Vulkan video drivers ava...

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