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ScrabJoseline

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ScrabJoseline posts

Posts: 20 Files: 58

S.L.U.T.S. 3.3

As promised, this update will focus on an overhaul to Pilferage and also tweak some other monetization related things about Filly Coins. Added a UI Widget that shows you current Cargo Health Cargo is now protected by a Seal that has to be destroyed first before the package itself becomes damaged. Default Hp for the Seal is 200 Reduced Cargo-Health from 1.500 to 1.000 Pilferage is now divided into distinct segments (See below) Added an option to change the difficulty of the pilferage system (Re)Added options to adjust payment for completing haul...

S.L.U.T.S. V3.2

The package recipient in the Special Delivery Haul now has an expanded dialogue The carriage driver (recipient) now has an expanded dialogue and additional interactions Introducing blackmailing with a (basic) proof-of-concept quest Added a small delay between DD equips to (hopefully) fix phantom-DD items Improved dialogue option for survival support Fixed the carriage not properly un-mounting at the beginning of a SL scene

Acheron - Your Money or Your Life

A patch for "Death Alternative - Your Money or Your Life" (DAYMOYL) to have its (default) events work with Acheron.This will disable majority of DAYMOYLs functionality (including its ability to register new events) and instead allow Acheron to call its default events directly. The patch only affects its "Primary" and "Bleedout" Type events, the secondary/radiant type events (which bind into the primary type ones) remain mostly unchanged.This means Acheron gains.. 8 Hostile Events 2 Guard Events.. all of which can be star...

Skipping December Release

Considering the increasing number of issues in a variety of projects and SLP+ still not being completed, I decided to skip the December Release and instead use this month to focus on bugfixes in a variety of projects.

ScrabJoseline post Deviously Joyful 1.0 from patreon

Deviously Joyful 1.0

As announced in the previous update for Joyful Followers, Deviously Joyful is getting its update soon after - and soon after is now.Patch notesUpdated DjF to comply as a proper addon to JF 1.0Simplified and updated dialogueImproved and simplified script workDoesn't sound very exciting, looks like a pretty small update, still had to go through the whole mod to make that work :)

ScrabJoseline post Simple Slavery Rebuild from patreon

Simple Slavery Rebuild

Simple Slavery is a fun little mod for a roleplay'ishly semi-immersive entrance into various submissive player stories. Throughout the years the mod has received quite a lot of updates and different maintainers but throughout all this time, there was always one thing that really bothered me: The auction hall.The mod is certainly not aiming for realism, and I have no intention to change anything about that, yet a proper role playing environment still wants to tap into that atmosphere that you expect to feel, to surround you and the cozy smal...

ScrabJoseline post Acheron 1.4 from patreon

Acheron 1.4

This is the last big content patch I was planing on before the Nexus release and I strongly believe its also one of the more anticipated updates: From all the little things that Acheron was lacking the one I heard most complains about was "Where auto recovery?" - and that's an excellent question!Patch NotesEnhanced Auto Recovery:Acherons auto/passive recovery features were certainly not very build out, I see you lazy people just slaving your followers through the tundra, not willing to spent a single potion on them! Followers can no...

October Release Poll

Alright, October release will be another poll cuz I just can't decide \o/ Simple Slavery Rebuild: This is a small project to overhaul the Simple Slavery cells. This is purely visual and will not edit any scripts or quests or dialogue. I personally am not a huge fan of the way this mod is designed visually, having the entrance lead to some inter dimensional void between... nothing and the guards barracks. The interior is also a little too bright imo, its not really intimidating, Im missing some sort of suppressing feeling from inside the cel...

ScrabJoseline post Acheron: The Market from patreon

Acheron: The Market

Acheron's Market is a small building hidden in a secluded cave offsite the road near the eastern border of Skyrim, featuring a total of 5 unique NPC (currently, only 4 accessible) alongside a new option for Acherons Hunter Pride (Captures) which can be used to kidnap defeated NPC and carry them along with you.The NPC in the Market all carry their own personality and backstory, however my goal was to keep the mod within a small scope with the main focus being the Captures system itself, to establish a gameplay loop that allows you to make ac...

Joyful Followers 1.0

This is likely an unexpected update but there are a few mods among my projects that still need finishing touches. Joyful Followers is actually the first project I was working on and while it is mostly abandoned now I still wish to get it to a point that at least feels complete from an architectural standpoint: Slightly overhauled Harshnils Shack Added an to Harshnils story exclusive dungeon Added Harshnils 2nd and 3rd Quest (This completes Harshnils quest line) Added a public API script to control JFs internal progress Added a feature to dynami...

ScrabJoseline post Acheron 1.3 from patreon

Acheron 1.3

Added Trauma Condition Procc effects on spells (such as Stripping or Exposed chance) can now only trigger once every 0.8 seconds Hunter Pride now ignores settings which would otherwise prevent NPC from being defeated Added a setting to disable Killmoves Consequence Events can now be condition on a variety of additional options Cleaned up MCM Fixed the Interaction Perk not being applied correctly on first loadA clean save/new game is recommendedAbout TraumaTrauma is a new defeat condition which makes use of staggers to bring you to your knees F...

Nightmare Night 2.0

Feeding now properly depletes all Magicka (to express that Frenzy has ended) Added settings to adjust the position of the Frenzy (progress) bar Positioning of the frenzy bar is now relative to your own screen resolution. Meaning the menu has inbuilt support for any screen resolutionsVR (and LE) SupportLE and VR support have been canceled for the time being. There is an issue with scaling of the UI that Ive been unable to fix.The given download works for 1.6.640 and 1.5.97, if you are on VR you may delete the .dll and obtain the underlying HUD ...

Acheron - 1.2.1

Starting with the first Beta of YK's reboot Acheron, featuring all of the important back end changes and a variety of QoL fixes and tweaks: Hunter Pride has been rebuild from scratch. There may not be a whole lot of visual changes to you but the back end is significantly advanced, allowing dynamic loading new options and building the menu relative to the number of options available. Acheron itself will only feature 4 options: Rescue, Plunder (robbing), Execute and Feed (Vampire) Hunter Pride no longer pauses the game Being defeated now redu...

Introducing: Acheron

There has been a lot of critique regarding my most recent DA project, mostly about lack of options but also a lack of quality in what is already there. The expectations were fairly high and I certainly didnt them.HOWEVER, despite me seemingly ignoring these issues for the longest time, Ive actually been thinking a lot about how I should address them and the solution I came with, was to simply go from scratch againAcheronAcheron is a new Death Alternative Mod, a Framework in fact that carries no content on its own.First, I do believe that its im...

Nightmare Night 2.0 Beta 1

This is a beta release because Im currently incredibly busy with another project but still wanted to release somethingFor players playing any SE version, NN2.0 only misses some work on the MCM Script. For VR and LE players, NN2.0 is unplayable as the new .dll is currently mandatoryThere will be an alternative version using SkyUI to include the widgets into the HUD menu and use the 2 custom bars to display frenzy stage & duration as it was the case in 1.0NN2.0 requires a clean save to be installed Overhauled Blood Frenzy visuals Overhauled Blood...

S.L.U.T.S. 3.1

Reworked Simple Slavery IntegrationThe event should be more stable, immersive and fluentDialogue properly reflects if you worked for SLUTS before and offers multiple ways to roleplay through this encounter to improve replay-ability Improved tether-managementThe cart will now properly be recognized as "un-thered" in expected situations, such as entering a dungeon or house Added missing scripts during the intro scene Replaced gameplay related debug messages with message objects to allow translators to publish their translations without e...

ScRappies Matchmaker 1.5

As with Yamete Kudasai, ScRappies never got its 1.4 officially released so I will list both 1.4 and 1.5 changes herePatchnotes 1.4 Fixed Actors glitching out during Scenes Fixed included Tags not being read correctly Fixed some MCM-Options not being saved properly into the json Moved MCM.json into the Definitions folder Fixed threads getting stuck when the animation failed to startPatchnotes 1.5 Reworked actor selection algorithm Added advanced condition: Defeated (from Y. Kudasai) Input actions are now disabled while a menu is open Fixed mod a...

S.L.U.T.S. V3.0

This adds the new "Premium Delivery" Haul TypeUnfortunately, Im still no artist and am lacking someone to ask for a fitting Accessoire to equip during this haul, so for the time being there is no visual change in this haul typePremium Delivery has you bring a small but valuable Package to a random citizen in Skyrim. The Package can be damaged when you get hit and taking much more time than expected will also be punishedThe Delivery Target's dialogue is currently rather short and doesn't offer a lot of interactionI want to emphas...

ScrabJoseline post Alternate Perspective V3.0 from patreon

Alternate Perspective V3.0

Sup' every1Took a little longer for this one cause weather be kinda obnoxious rn. Anyway:Alternate Perspective isnt just a mod that wants to overhaul the Vanilla Start but also one which tries to properly capture the dramatic of Helgen being destroyed. Until now though, I put barely any work into the actual visuals of the place. I reworked the Intro, and made Alternate Perspective itself a framework, but the town itself stayed rather incomplete and empty. Nothing more but a wasteland with a few housesOne of the primary features of V3 was to...

ScrabJoseline post Alternate Perspective's Helgen from patreon

Alternate Perspective's Helgen

Sup' o7As promised Im going to work on Alternate Perspective until my current issues are resolved. To recapture, Version3 of Alternate Perspective was divided into 4 Segments: Interior Revisit Exterior Revisit Intro & NPC Revisit Vanilla Intro Re-Integration2 of those 4 are now completed and Im currently working on the NPC and the Intro Quest again. Unfortunately Im unable to publish any WIP Versions, so the Screenshots I present here are all I can offer you for the time being.Those Screenshots are being taken in Vanilla Skyrim, i.e. no ENB...

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