McHorse posts
BBS mod development is frozen
With the way things are happening in my life and online, I decided that I'm freezing BBS mod's development for an indefinite amount of time. I know I've said I'll be just taking a break, but after contemplating about it, I just can't keep working on BBS mod for the community.I'll be releasing one more update with bug fixes 1.2.7 by the end of April, so if you experience any issues (bugs and/or crashes), make sure to report it in #community-issues (on BBS mod's Discord server), as it could be the last BBS mod update!!...
BBS mod 1.0.3 pre-release build 1 is available!!
Hello there! 👋BBS mod 1.0.3 (with mob forms) is now available on BBS mod's Discord server, in #sp-dev-builds channel. The full list of changes is here: https://github.com/mchorse/bbs-mod-wiki/wiki/Change-logThe invite link: https://discord.gg/NpNvNtyrrHMake sure to connect your Discord account on Patreon in Settings > Connected Apps, and if you won't get the role in the first 10 minutes after connecting, feel free to ping me!Thank you for support! 😊
BBS mod Early Access build 6
Hello there!Build 6is here! This is a small update mostly fixing bugs from Build 5. A big update is in the progress though. The only cool feature in this update is the ability to edit action configuration as a keyframe. You can see full change log here.IMPORTANT: Iris has to be updated to 1.7! You can download 1.20.4or 1.20.1build.Thank you for your support! 😊
BBS mod Early Access build 5
Hello there!Build 5is finally here! Highlights of this update are: compatibility with specular and normal maps with Irismod, Bedrock model format support (.geo.json), in-world player recording, ffmpeg motion blur, and entity selectors. You can see full change log here.IMPORTANT: Iris has to be updated to 1.7! You can download 1.20.4or 1.20.1build.This isn't what I intended for Build 5 to be implemented. The main feature was supposed to be simple procedural animation system like in Blockbuster mod, so it was possible to quickly setup animati...
BBS mod Early Access build 4
Hello there! 👋Due to popular demands, I decided to publish occasional 1.20.1builds. Just because there is 1.20.1build, doesn't mean there would be BBS mod builds for other versions like 1.16.5, 1.18.2, 1.19.4, etc.Also, a message to newer Patrons: thank you very much for donating, however, I didn't have to time your names yet! Please DM me with the names you want me to use, if you want to save me some time! 😁You can read full change log here: https://github.com/mchorse/bbs-mod-wiki/wiki/Change-log#10-ea4Thank you very much for att...
BBS mod Early Access build 3
Hello there!I have another bug fix build for you! There are some important fixes for people who experience black model rendering with shaders, depth issues (models are visible through terrain, etc.).You can read the full list of changes here(it's a pretty long list).If you're new to BBS mod, to install BBS mod, you need:Install Fabric Mod Loader for Minecraft 1.20.4Download Fabric API for Minecraft 1.20.4and BBS mod Place Fabric API and BBS mod into mods/ folderThank you for support and attention! 😊
BBS mod Early Access build 2!
Hello!Here is a quick patch with fixes that community members found since the launch. Full change log is here.Thank you very much for support! 😊
BBS mod Early Access is out!
After two months of work, BBS mod's first early access is finally out! 🥳There is still a ton of work before full release, but you can try out the first working version. Here are resources that are helpful:Discord server: https://discord.gg/NpNvNtyrrHWiki: https://github.com/mchorse/bbs-mod-wiki/wiki/Basic tutorial series: https://youtu.be/XQ896Q7On9YBasic tutorial series in Russian (thanks to Hrymka): https://youtu.be/iC40JoZySSgKeep in mind that BBS mod is still in development. If you encounter any bugs or crashes, make sure to report i...
First month report — BBS mod development
Hello there! It's been a month since I've started BBS mod's development, and to celebrate 1st month of the development, I've decided to recap what did I do in this month. Before I do that, I would like to thank you for your financial support! 😊Without you, I doubt I would be able to work on BBS mod. During the development, I've experienced at least 4 different hiccups, where I would spend 6+ hours fixing something very counterintuitive due to the way Minecraft works. There is no documentation on how certain systems, or Mi...
I need help making new version of Blockbuster mod...
After a long time, I've finally decided to return to Minecraft modding with one goal in mind, to bring video production tools to newest Minecraft version, but for that, I need financial support. BBS mod will be a new version of my mods on newest version of Minecraft on Fabric. Over the last 2.5 years I've made BBS Studio app, which is by far, from my experience, a way superior tool for creating machinimas due to its completely new approach to the way things are done. I am aiming to port over the tools from BBS Studio app to BBS mod, and...
BBS Studio 0.1.5
This is an update that features new tweaks and features to improve the editing process. These features were added during making my new Teletubbies series. Hopefully, someone will find it helpful. Added film duplication from the current tick, this feature allows to copy a scene from specific point helping you continue working on a scene in another film (for organization purposes and easier recording of breaking down big scenes) Added UUID changing dialog to voice line clip Added colors to context menu to pick voice in voice line clip Added gener...
BBS Studio 0.1.4
IMPORTANT: at the moment, I don't really have any plans for BBS Studio. I'm really lacking motivation and I lost the vision again since I've stopped making YT Shorts. You can unsubscribe, because I don't want to waste your money on something I'm not actively working on. I'll still be on bugs fixing duty if there is something critical and I can handle it without rewriting anything. If I'll gain motivation again, I'll announce it on BBS Studio's Discord server.This update features bug fixes, QoL tweaks and two ...
BBS Studio 0.1.3
This update features bug fixes and QoL features to film editor. Check out this change log video. Added context menu to film editor viewport which allows to: add a new replay at the position of the cursor, and move (insert keyframes at current tick) the replay to the cursor. Added editing some properties of a clip, the same properties of currently selected clips will get edited too. Added instant option (toggle) to generic keyframes (FunkyFight). Added display time label to audio player in screenplay editor. Added two extra keyframes groups (4 c...
About BBS Studio's monetization model
I'd like to point it out transparently.BBS Studio's downloads are basically behind the paywall, and are only available for those who subscribe to one of the $5+ tiers (BBS beta-tester or Super Supporter). Important thing to keep in mind is that the files you download from Patreon do not contain DRM, so you could technically subscribe once every 3 months to get a bulk of updates, and then use those forever.However, BBS Studio is also open-source. If you don't want to pay, you're free to compile it yourself from source code.
BBS Studio 0.1.2
Another patch update that mostly fixes film editor crashes (shout out to FunkyFight for finding most of those bugs). Added display of native keyboard character names in keybinds (F9) and key combo input fields. Added engine setting "Force QWERTY" under Appearance category (disabled by default, it allows to force QWERTY key name display instead of current keyboard layout). Added paused particle form property to control the emission of the particle effect. Added forced duration to form property keyframes (FunkyFight). Added a feature to p...
BBS Studio 0.1
This is first release of BBS Studio. It contains most of the features that BBS engine had, but gameplay features were removed (dialogues, scripting, game controllers, items, UI, quests, etc.).However, in place of those features, BBS Studio offers new features: Film editor, that combines all of the machinima features (camera, scene and player recording) into one single tool with different modes. Actors can be instantly recorded and synced with the camera. There is a screenplay editor that allows you to compile voice lines quickly using ElevenLab...
Switching development direction
Hello there!I realized that there is no way I can make BBS both as a game engine and a machinima studio at the same time, or it will turn out into Jack of all trades, master of none. I decided to drop the idea of trying to make a game engine, and fully focus on making BBS a machinima studio.I have no experience of making video games (mechanically and gameplay wise), and I don't really want to make any certain game. Trying to implement a game engine with some scripting without a goal is practically impossible for me, as I lack the direction,...
BBS' first build is out!
So last Saturday, I released the first BBS' version. It's not complete, it's sort of like an alpha version. If you'd like to try it out, feel free to join BBS' Discord server, and follow instructions in #engine-install channel.I also removed the Engine Supporter tier, because I decided after all to provide BBS for free. If you pledged in the past for Engine Supporter tier, and want your money back, I'm okay to refund you one month.Thank you for attention and support! 😊
BBS engine's Discord server and more...
I'm not going to lie, but I was neglecting posting progress on Patreon, so I'll say right off the bat, that if I forget to post here again, check out engine's official Discord server, my Twitter or my YouTube channel.Since last post (February 2022), there has been a lot of showcase clips posted and a new devlog video has came out. I really hope for the first version to come out some time very soon after the New Year.Thank you for support and patience! 😊
Hello again!
As you can see, there are some posts below. Those are pretty old, and I'm not really sure if those should be removed, but anyway, I'm working on a game engine, and there won't be any updates regarding my mods.If you would like to see some progress on the game engine, you can either view this Tweeter thread, or hop on my Discord server and check #mchorse-showcase text channel. 😎
That was a long time... (part 2)
So apparently I was completely neglecting Patreon for almost a whole year, damn, nice... Although I most certain that you guys were keeping up with my updates on other social medias like YouTube and Discord, here is a quick overview what have I achieved in that time (almost a year): 59 tutorials were published (on McHorse's mods channel) 6 machinimas were published (on McHorse channel 36 mod updates were published (McLib, Aperture, Metamorph, Blockbuster, Chameleon, Commander and Extended Reach) New Chameleon mod was published (see this vid...
That was a long time...
That was a long time since I've been posting anything. Not gonna lie, I should post here more. So let me recap what I've done ~~for hip-hop~~ in the meanwhile since October 4th (the last post).So, since then, I developed and released a couple of updates for Blockbuster and Aperture.Blockbuster updatesBlockbuster 1.6.2's biggest feature was particle morph which allows to use vanilla MC and morph based particles on a morph basis.Blockbuster's 1.6.3's biggest features were native support for *.vox models and Scenes (which are b...
Blockbuster 1.6.1
Hello there!I'm yet again a bit late with this update post. I have been busy a bit with work, but here we are.Blockbuster 1.6.1 is a medium sized update that fixes a lot of bugs, adds a couple of nice Quality of Life tweaks and adds a ground breaking feature called Animated Poses. With Animated Poses you can create smooth transitions in between poses when morphing thanks to "Animates" morph option.Check the video for more information! Thank you for watching! 🙂
My new channel
It's actually have been almost a month since I created my second channel, but as usually I always forget to update Patreon... 😩So, my second channel is called McHorse's mods. It was created to avoid cluttering my main channel with update videos which kind of messed up channel's perfomance (because there were fewer people to watch the update and tutorial videos), so the second channel is dedicated completely to my mods. Yay! 😅🎉Now I don't have to worry about recommendation system credibility and spam the videos however I...
Blockbuster 1.6
I forgot to write a post a bit earlier, but basically, on 21th of May, I released Blockbuster 1.6 on its 3rd birthday! 🎉🎂Blockbuster 1.6 took 5 months to make, and it features lot of awesome new features! Beside new features there are convenience tweaks and lots and lots of bug fixes! It should be the most stable update so far! (unless you installed wrong versions of my mods, it should be Blockbuster 1.6, Metamorph 1.1.8, McLib 1.0.1 and Aperture 1.3.1. Make sure to uninstall Emoticons 0.2.1, because it doesn't work with Blockbuster y...
Aperture 1.3 is publicly released
Finally, after quite a while (last update was on Dec. 25th, 2018) I made another update to Aperture mod. If you don't know what Aperture mod is, it's basically a camera mod on steroids. In comparison to mods like CMDCam or BauerCam, Aperture lets you create much sophisticated camera movement without using any command (camera editing is done via camera editor GUI).In 1.3, I simplified/improved usage of some camera editor elements (timeline bar, keyframe editor), improved keyframe fixture (added hermite interpolation, and fixed bezier int...
A big mods update (December)
Hello there!Few days ago, I finally published a big update of my mods. Aperture, Blockbuster and Metamorph have been updated, and, oh boy, there are so many new features which will make lives of machinima creators so much easier!Aperture 1.2 offers a new camera fixture type called Keyframe fixture. It does exactly what it's called, it allows you to control camera through keyframes. Every keyframe can have a different interpolation (linear, constant, quadratic, cubic, exponential or bezier) and an easing type.Beside that, also the whole came...
Emoticons mod
Sometimes, I get too wind up in development process, and other stuff happen, so basically, I finally I recalled that I forgot to post here about my latest mod (well, it's already out for a month...).Basically, Emoticons mod adds player animations to the game and emote system (with lots of different emotes bundled). There are a lot of dances and other emotes. So yeah, check it out, if you haven't already. 😁
Updated Blockbuster mod tutorail
After long long time, I finally made an updated tutorial for Blockbuster mod. The old one was published back in Dec. 24, 2016, and has a lot of outdated information about the mod. During this time span, Blockbuster evolved very much this required to create an updated tutorial.This tutorial covers most recent version of Blockbuster mod, while also showing how to create a Minecraft machinima with it.Hopefully, you will find it useful! :)
Blockbuster 1.5
After 3 months of work, I proudly present to you Blockbuster 1.5!This massive update includes a lot of new features such as improved custom model system (faster reloading, better OBJ support, new model properties, etc.), green screen tools, model block (in 1.12.2, the morph is getting rendered), rewritten GUIs, better damage control and so much more!Downloads are available on CurseForge.









