Swelladia posts
🎃Halloween Update Live on Itch.io! 👻
This is just a check in to let people know that I posted a public update with a Halloween event on itch.io! I'll be posting the WIP tomorrow with the Halloween content included. The WIP is done I just need to go untangle a bunch of code i made since I just disabled a bunch of stuff for the public version since I made the event based off the WIP.Will be out in the early afternoon tomorrow!If I have time I plan on adding a bit more to the Halloween update. I'm not sure if it'll be Patreon exclusive or not, as making it also public wil...
Suggestion Box (October '25)
Ends 11/15/25 @ 11:59 PM CST!The theme for this suggestion box is Mischief! Think along the lines of something like a pet wind-up maid that occasionally inflates the player if they idle too long, or a floor trap that inflates NPCs!
Future Plans/Patreon Updates/Progress Report (10/21)
Good morning! Sorry for being a bit quiet, I've been juggling a bunch of things at once. The WIP will be out today, though! Putting a few finishing touches on it. This WIP will include:Berryable EnemiesNew Druid AND Duelist classes!Note: I added Duelist to this WIP instead of the next to make up for pushing the endless dungeon stuff back to the next WIP.April, June, July & September Patreon itemsNew Saevusen playable raceAfter it's out, I'll be spending a few days finishing up player model commissions. After that I will be finishing...
Progress Report (9/16)
Howdy, howdy! This is just a check in to let you know about a change of plans regarding the WIP content. Since it's been so long since I put a WIP I decided to split WIP #1 up into two parts. I'll be releasing the first part tomorrow with the following:Druid class Berryable EnemiesSaevusen Player ModelsApril, June & July Suggestion Box ItemsThe other stuff such as the endless dungeon will be delayed to the next WIP. I still need to finish a bunch of dialogue & a handful of sprites for it. Going forwards to avoid such long delays betwee...
Suggestion Box (September '25)
Ends October 9th, 2025 @ 11:59 PM CST!The theme for this one will be Halloween! You can submit anything for this one! I'll likely pick more winners than usual, as I plan on doing a Halloween event for the game! The winning items will be available for tickets at the carnival in the event! <3(As a reminder this includes things like cosmetics, pets, accessories, equipment, furniture, etc.)
June, July & August Suggestion Box Winners
Here are the results for the last few suggestion boxes! Sorry for taking so long to post them, I kept forgetting to even though I finished the sprites ages ago 💀All of the items but the Portable Hose & Water Balloon will be available in the next WIP build (see progress report I'm about to post), as well as the pets from the April suggestion box! <3
August '25 Suggestion Box
Ends September 12th @ 11:59 PM CST! The theme for this Suggestion Box is water inflation! I figure this is an appropriate way to show some love for an underutilized form of inflation in the game (for now...) & to end the summer!You can also just post general summer items if you have ideas! Anything goes!
Progress Report (8/22)
Sorry that I am so behind on keeping up with patreon posts (as is the preview for the last two months...) I've been working hard on 1.2 WIP #1 and have been trying to get it done as soon as possible. I've gotten the spritework for it finished and I think it's some of my best work yet. There's some new inflation types! (Posession, breast inflation, thigh/butt inflation, etc.)I spent a lot of this week making rooms & working on that, so it's nearly done! I just need to finish the rest of the dialogue & work on implementing the...
July '25 Suggestion Box
Ends August 5th @ 11:59 PM CST!The theme for this suggestion box is Retro! This can be anything for the theme (pets, items, etc). People in the Discord were talking about Digdug related items, so I thought this would be a fun topic! Some examples include: Pooka Googles that make guards hostile towards the player! Spawnable P-Balloons that inflate NPCs that walk into them!Note: Anything from copywrighted material will be tweaked slightly. This will mostly be minor changes!
Progress Report 7/4 + New Class Showcase
Howdy all! This is a routine update to let you know where I'm at with the first WIP for 1.2I'm currently working on another patch for 1.1.0 that'll go live publically tomorrow, addressing a bunch of bugfixes. I've also been working on a new class as well! The class is duelist! It's always bothered me that Swelladia doesn't really have a more standard melee fighter, so I decided to add a sword class. How the hell does a sword work in a game about inflating people?The idea is the swords are made of a type of metal that pa...
Plaza going on indefinite hiatus
I'm putting Plaza on indefinite hiatus due to discovering some significant limitations on the plugin I was using for multiplayer after announcing it. The dev of the multiplayer plugin thought it was a good idea to casually bury the fact that no events can be run in battle in a "known issues" page on the bottom of the wiki, which I didn't see until last night. The plugin is scheduled to get an update to fix this sometime soon evidently, but I have no clue when that'd be in the first place.Sorry for getting anybody's hopes...
New Game Announcement! (Swelladia: Plaza)
Major Announcement! I'm currently working on a sort of mini spin-off project for the game! Swelladia: Plaza! 🥳More details below! For those of you that might be worried, aside from the next two weeks this project will take a miniscule amount of development time away from the main game. As I mentioned below this is basically a "remix" of content within the main game into a multiplayer format. As in literally just stripping cutscenes out of dungeons, adjusting the stats, and slapping them into this! When can I play it? I currently ...
1.1.0 is LIVE on itch.io!
The update is live! Attached here is the 1.1.w.3.2 patch notes version, highlighting the differences between the live version and w.3.1!Get it here:https://verblimp.itch.io/swelladia
Update 6/19
Due to some procrastination on my end, I ended up waiting and fixing all the bugs on my list in one patch rather than a few smaller daily updates. My apologies. Patch 1.1.0 releases publically today, so I will post a link to the itch release here @ noon CST when it is released! 1.1.0 is the same as patch 1.1.w.3.2, but I'll release a patch notes variant for it here too labeled as such that will highlight differences between 1.1.0 and 1.1.w.3.1!Any bugfixes done this week will be released onto the live version as well (without a 2 week dela...
Ideas Feedback Form
Attached is a simple form for feedback on some mechanic ideas for the game. Nothing concrete, just gauging interest in different aspects of gameplay. Please fill it out of you have the time! <3https://forms.gle/RSMgXQu5yxBvT9KY9
Plans Post-1.1.0 (Mini devlog 6/16)
As I've been working more bug fixes and follow-up for 1.1.0, I've been planning out subsequent updates. The next update (1.2) will be a shorter one, mostly focusing on community content from the Discord, as well as some other smaller things (many of which were cut from 1.1.0 for time).Below are the outlines for future updates!Patch 1.2Community ItemsAdd Creepette’s OC.Add UniverseGlory’s follower sprouts.Add Kenbomb’s NPC (& quests).Add Christian’s gummy candies.Add 3 berry raffle winners.Add Sol Dusk.Add Writing Contest Winner....
June '25 Suggestion Box (Items)
Ends July 5th, 2025 @ 11:59 PM CST! As suggested by a user in the Discord server, the theme for this month is Bar & Tavern items! This can include furniture for player homes, drinks available at the bar, or anything else you can think of! Doesn't just have to be alcohol related, of course!Additionally, if you have ideas for future suggestion box themes, let me know below!
April + May '25 Suggestion Box Winners
I definitely didn't finish the April winners a month ago and forget to make a post about it mhmmm nope. (Terribly sorry!)Here are the winners for both months! The May items will be available immediately upon the release of 1.1.w.3.2, whereas the pets will be added shortly into 1.2 development in a week or so.
Build 1.1.w.3 (Content Complete 1.1.0) + Patch Notes
This is the last major content addition for 1.1.0! From now until the 19th release to the public will be exclusively bugfix patches. I've got a list of about sixty to go through, and will be posting almost daily patch fixes until then! Also I will be posting the May '25 Suggestion Box items today as well! I've got a few more announcements to make today as well but I stayed up all night redoing a bunch of stuff last minute aha aha Thanks for your support! <3
May '25 Suggestion Box
Ends May 31st, 2025 @ 11:59 PM CST!The theme for this one is dungeon loot! This can be anything you'd like to see in the following categories:FurniturePetsCosmetics (Hats)EquipmentAccessoriesConsumable ItemsOther (If you have ideas, lmk!)I'm doing this one as a more open ended thing since I'm wrapping up the final 1.1.0 content, and the next update will feature the endless dungeon's first few tiers! As such, there'll be a lot of randomized loot to go around in its coffers. A lot of the items from previous suggestion boxes wi...
Progress Report 5/11
Howdy all! This is just an update to explain the lack of posts over the last two weeks. I just graduated college so I've been busy doing final projects & packing things to move out! I have a lot more free time now that all of that is over.My goal to finish the update is within the next 3-4 days. Tomorrow I'll get the next patch out with the crime system and all of that, and the next patch with the bounties right after that.I'll post the May suggestion box topic tomorrow as well! I'm working on the spriting for last month's s...
Balance Feedback Form
If you've tried the latest patch and would like to leave some balancing feedback, please do so! I'd greatly appreciate it!The form is available here:https://forms.gle/GXmHHENE4qJWDyEC9
WIP 1.1.w.2.3 + Patch Notes
AdditionsWeather & time of day now properly shows during combat.Added patrolling guards to Greeha village.Note: These are added in preparation for the crime systems that will be implemented in the next patch!The rest of the player models now have proper UI portraits.Sorcerer now has SFX.Sorcerers can access a guide page of runes mid-combat (more convenient than glossary surfing; displays them all at once).Added March 2025 Suggestion Box accessories.Tape Cosmetic (Vanity)Inflicts Blocked.Speed BandanaMakes you run faster & grants +5 SPD in comba...
April '25 Suggestion Box (Pets!)
Ends on April 30th, 2025 @ 11:59 PM CST!This month's topic will be pets!These are essentially smaller followers that don't have dialogue, but rather serve as a cosmetic. Pets can either be purely cosmetic or have a basic function (EX: a posessed hand that inflates you occasionally!)
March '25 Suggestion Box Results
Here are the results! These items will be available in the next patch, either later tonight or tomorrow afternoon! Sorry for the delay, I got sick the same day I posted the last progress report -3-(edit: Forgot to mention that I will be giving these items custom sprites soon as well! I held off sick I've been sick but I will be giving these and other accessories custom sprites soon!)Also didn't include the way you obtain items (I probably will going forwards). The mended brooch is made from two different parts like the suggestion! The r...
Progress Report (4/2) & Upcoming Plans
Howdy! This is just an update to let people know the plans going forwards for the remainder of 1.1.0! The next patch will be out tomorrow (4/3) featuring a bunch of bug fixes & some QoL updates!WIP ScheduleI plan on going to weekly releases for the next 2-3 weeks. I'm working on the crime & punishment / bounty systems at the same time, so you can expect more functionality & new bounties each week! I plan on trying to "finish" 1.1.0 within 2-3 weeks, in which case it will go to the 2 week delay before public release. During this time...
WIP 1.1.w.2.2 + Patch Notes
AdditionsPoppeteer abilities now have proper SFX.Balance/ChangesStatus AdjustmentsPoisonDuration: 2~3 Turns >> 4~5 TurnsDrainedDuration: 3 Turns >> 3~4 TurnsBlightDuration: 2~3 Turns >> 4~5 TurnsPoppeteer AdjustmentsAffliction IIDamage: MAT scaling reduced by 15% (75% >> 60%).Note: Compensatory nerf due to buffed status duration.Dark HexDamage: Scaling dmg per debuff on target reduced (65% >> 30%).Damage: Now accurately reduced by target’s defense.UI Changes:Hotbar slots now display the quantity of saved items.Player gauges (size, mana, stami...
WIP Patch 1.1.w.2.1 + Patch Notes
Edit: I'll be putting out another patch today (3/28) to fix a bunch of other bugs as well. I just stopped here for the night and the new class is in a much more playable state in this patch compared to w.2. <3Balance/ChangesPoppeteer AdjustmentsAffliction IMana Cost: 7 >> 4.Affliction II (oops)Mana Cost: 5 >> 10.Damage: 0 >> (a.mat * .75) - b.mdf + 2Dark HexMana Cost: 10 >> 8.Damage: (.5 MAT) + (.5 # of Debuffs) >> (.65 MAT) + (.65 # of Debuffs).Sinister WhisperMana Cost: 6 >> 5.Damage [Bugfix]: a.atk .6 >> (a.mat .6) - b.mdf + 2.Basic Atta...
1.1.w.2 Build + Patch Notes
Here are the patch notes for 1.1.w.2! This patch is missing some of the stuff that I said would be implemented in w.2, as I’ve been focused on a lot of other things such as: map redesigning, rewriting the overarching story to be more interesting, and creating assets for the Player & NPC face sprites for the upcoming rework. (I’ve gotten like 30/60 parts for it done so far, but I’m going to space out work on it going forwards!)I plan on putting out a follow-up patch this week. This will include the puffkiss minigame, a lot of new SFX, more...



