lotharihoe posts
Final Curseforge Update (Actually Final This Time)
As it turns out, one mod was missing from my backups folder and it ended up being left behind in the transfer.The No Call-To-Action mod has been added to Curseforge, and can be found at the Visual Mods page.Sorry for the inconvenience!
Index
• Gameplay Mods• Visual Mods• Bug Fixes• Custom Loading Screens
Mod Updates
The following mods have been updated, please download the latest versions: Automatic Preferences Sim Spawn OverhaulOTHER UPDATESThe link to the Hire Repair Preference Fix mod in the Bug Fixes page no longer leads to a 404 error.My Visual Mods page mistakenly included a bug fix, and was also missing the Cubemap Remover mod. This has been corrected.I also failed to mention the Empty Outdoor Trash bug fix in my last update, which has been discontinued as a standalone mod. It is now part of the Waste Manager Overhaul mod, which can be found in my G...
Final Curseforge Status Update
I have finished uploading my Small Mods and Bug Fixes compilations to Curseforge. My Loading Screens have been uploaded to itch.io, and with that all my mods have finally been moved!Please read below for further details.SMALL MODSSmall Mods Compilation has been dismantled. Mods that were previously part of it can now be found Visual or Gameplay mod pages.I also went over my small mods and decided to discontinue a bunch of them that I'm no longer interested in maintaining. If anyone wishes to "adopt" these mods and continue updating ...
Mod Update - Patch 1.101.290
Sorry for the delay on this one!Below are the mods that needed updating for this patch: Intense FiresAll other mods were unaffected.
Curseforge Status Update #2
My visual mods have now been moved to the Curseforge platform.You can find them in the Visual Mods page, which will be their reference source on this blog moving forward.The following mods have received changes: Brighter Walls and Foundations (previously Brighter Foundations) Out Of The Dark (completely redone; merged with Into The Light) Into the Light (no longer available; now included in Out Of The Dark)Mods not listed above are unchanged.Purple Skies has been moved to itch.io instead. This is because the mod has a special installation proce...
Curseforge Status Update
My gameplay mods have now been moved to the Curseforge platform. I'm currently working on moving my visual mods as well as small mods and bug fixes.You can find them in the Gameplay Mods page, which will be their reference source on Patreon moving forward.Most mods were directly transferred, but some have received changes: Intense Fires Run, Don't Jog! Magic Sage Attractors Waste Manager Overhaul (previously Waste Manager Rework)If you were using any of the mods listed above, please check out their CF pages and download the latest versi...
This is a comprehensive list of my gameplay mods, linked to their respective pages.♦ Automatic Preferences♦ Better Ball Fights (temporarily unavailable)♦ Better Reactions♦ Bust The Dust Overhaul (temporarily unavailable)♦ Collect Dishes Faster♦ Influential♦ Intense Fires♦ Magic Sage Attractors♦ Madam Simovar - The Potion Seller♦ No Autonomously Set Laundry Down♦ No Breaking Pranked Toilets♦ No Fix Missing Tooth♦ No Holiday Reactions♦ No Rain During Festivals♦ No Spoiling Fizzy Drinks and Water♦ No Yelling Vendors...
I'm moving to Curseforge!
TL;DR: My mods will now be uploaded on Curseforge. My Tumblr blog and my Patreon page will still be used to divulge news, but everything will be provided from Curseforge.This is just to announce that I'm gonna be moving all my mods to Curseforge. This is something that's been on my mind for a while, but I wanted to wait and make sure the platform was well received by the community.See, Tumblr isn't really meant for stuff like this. I can't upload files directly, and if I edit a post all previous reblogs will remain unchanged. Th...
Mod Update - 08/22/23
Automatic PreferencesIMPORTANT: If you were playing on a previous version of this mod, your sims will lose all current progress on their preferences when you update. They won't lose any preferences they already have.I made some large changes which - being honest - should have happened before the full release of the mod, if I had given myself time to actually test it properly.I apologize for the inconvenience, but I think it's better for the future of the mod that I make these changes now.- Added Communication, Fashion and Characteristic...
Mod Update - 08/04/23
Patch 1.99.305 that released yesterday didn't break any of my mods. The updates below are unrelated to the patch.SMALL MODS COMPILATION- Added No Fix Missing ToothAUTOMATIC PREFERENCES- Notifications for the Dislikes Horse Riding preference will no longer continue showing even after your sim has gained the preference. They will also properly use the sim as the notification subject instead of the horse.The updates above can be found in a single zip file attached to this post as well as their respective mod pages.
Mod Update - Horse Ranch EP
Automatic PreferencesThis mod required some unexpected core changes, and I tried to get them done as fast as I could without breaking anything. Functionality should be the same, but please let me know if you identify any issues!- Added two new Activity Preferences from the EP: Horse Riding and Nectar Making;- Added three new Music Preferences: Carnival Beats, R&B and Ranch Music.Purple Skies- Added compatibility with Chestnut Ridge.It currently uses the same lighting as Strangerville, since the worlds look geographically similar, but I might tw...
Mod Update - Patch 1.99.264
Another update for compatibility with the new Horse Ranch EP will be coming later this week.The following mods required updating. Mods not listed are (probably) fine. Please let me know if you find any issues.Bug Fixes Compilation• Cheer Up Parent Fix• Gym Papparazi FixSmall Mods Compilation• Swimwear Shower on PoolsYou can find these updates in the zip file attached to this post, or in the respective mod pages.
Mod Update - 06/30/23
Automatic Preferences- Added music-related Preferences! Sims will gradually grow to like/dislike music that's playing nearby based on their current mood;- Fixed Photography interactions not granting their respective Preference correctly;- Fixed some Activity Preferences progressing faster than intended.Small Mods Compilation• Repair Tweaks- Added a script component so the mod no longer overrides any resources;- Cleaned up the code a bit to facilitate some future features ;)These updates can be found in the attached zip file as well as in ...
AUTOMATIC PREFERENCES
This mod changes how sims gain Likes/ Dislikes during gameplay.In a vanilla game, the player receives a choice prompt whenever a sim runs an interaction while in a certain mood. It’s not a very nuanced system, and giving the player complete control makes it quite boring.ACTIVITIES AND MUSICSims will slowly build up their Activity and Music Likes/Dislikes while interacting with the world around them, based on their mood. A small icon will pop up periodically over your sim’s head to indicate this progress.Upon reaching a certain threshold, th...
Mod Update - 05/30/23
Automatic PreferencesThis mod has received major changes to its functionality, and the old version has been removed! Please check the main post for details.
Mod Update - 04/20/23
PATCH 1.97.42 INFOThe patch was mostly bugfixes and small changes, and none of my mods were affected by it.PERENNIAL PUBLIC PLANTS- Mod completely rebuilt. It no longer overrides any resources, and is now a very compact script. Functionality remains the same.- Should also be compatible with future packs that add any new plants, as long as the devs don't change their object naming conventions.RUN, DON'T JOG!- Sims who use the new power walk/jog/group walk interactions from Growing Together will now use the intended walkstyle instead of r...
Mod Update - Patch 1.96.135 (Part 2)
Phone Call Overhaul- Updated for the new pack. (I haven't yet added all the new phone calls because I wanna play with them a bit and see how they work, I'll update the mod later as needed.)- Fixed some issues with date invites; they should now work more reliably.• Delayed Invitations- Removed code that is now deprecated since the latest patch.Sim Spawn Overhaul- Added compatibility for the new world.Purple Skies- Added compatibility for the new world.The updates above can also be found in a zip file attached to this post (except for P...
Mod Update - Patch 1.96.365 (Part 1)
Below are the Small Mods and Bug Fixes that needed updating for this patch.Bigger mods will come later this week as I'm waiting for the new pack so I can have more context of the changes, but from my quick tests none of my mods were completely broken.Bug Fixes Compilation• Cheer Up Parent Fix• Go To Work Fix (NO LONGER NEEDED)• Green Gardening Civic Policy Fix• Knitting Sit FixSmall Mods Compilation• Collect Dishes and Trash Faster• No Autonomous Set Laundry Down• No Spoiling Fizzy Drinks and Water• Swimwear Shower on Pools...
Mod Update - 03/01/23
This is a small one again, sorry! The mod I'm currently working on is taking longer than expected, so I decided to wait for the next game update before releasing it since we have no idea how big the update will be and how much it's gonna break.Small Mods Compilation• Sit To Eat and Drink- Toddlers will no longer beg to be let out when you try to feed them on a high chair.- Potions from the reward store (Want Refresher, Moodlet Solver, etc.) will now properly apply their effects.The updated files can be found below or in their respecti...
Mod Update - Patch 1.95.207
Thankfully we just got another small patch and none of my mods were affected! Below is a fix that I put on hold until the patch was released to make sure I wouldn't need to update the mod twice.Small Mods Compilation• Sit to Eat and Drink- Toddlers will no longer beg to be let down when trying to feed them on a high chair.
Mod Update - Patch 1.94.147
Many modders - myself included - braced for this patch to break everything. Well, it turned out to be a tiny bugfix patch and none of my mods were affected!Let's all enjoy this moment of respite before the inevitable destruction that the infant update is going to bring 🥲Below is a fix for a small issue that I accidentally found while testing the new patch.MADAM SIMOVAR- Buying something from Madam Simovar while she's dancing will no longer cause her to take your sim's money and give nothing in return. She might not be very trustw...
Taking a Break
Hello! This post is mainly for my patrons, but I'm making it public so the information is available for everyone.Lately I've been kind of in a creative slump, as evident by my lack of updates. This time of year is always stressful, and leaving you guys without any new content is stressing me out even further.For this month, I'm pausing billings for all my current patrons, which means you won't be charged if you are already subscribed. It doesn't feel right to receive the support when I know I won't have anything to show ...
Small Hotfix #2
Ok, let's hope this is the last one! Run, Don't Jog! will (hopefully) no longer cause any LEs. Please download the updated version of the mod below or at the main page.Sorry for the inconvenience again.
Small Hotfix
Earlier today I posted an update for two mods; Sim Spawn Overhaul and Run, Don't Jog! A few issues accidentaly went through, but those issues have now been fixed. Please download the new versions below or in each mod's respective page.Sorry for the inconvenience!
Mod Update - Patch 1.93.129
This was a small bugfix-focused patch, so most of my mods were unaffected.Run, Don't Jog!- A bug preventing sims from autonomously running over long distances was fixed by the patch. I had to add a script component to the mod due to this fix, but the functionality is still the same.Sim Spawn Overhaul- Bad weather will no longer prevent sims (including important ones such as bartenders) from spawning inside lots when you have the No Pedestrians in Bad Weather option enabled.The updated mod files can be found attached directly to this post. Y...
Mod Update - 10/24/22
Run Don't Jog- No longer requires the XML Injector to work;- Compatibility with other mods has been improved - you no longer need to choose between multiple versions;- There's a "Run Here Together" interaction in the game that is not properly implemented. I fixed the interaction and now it should show in the pie menu when sims are in a group.
Mod Update - 09/26/22
Better Reactions• Better Mood Reactions and Better Motive Reactions:- Rewrote the code for both mods. Animations will no longer play over stuff like swimming or werewolf-running. They should also look slightly less awkward when combined with different walkstyles. A similar update for Better Environment Reactions and Thermostat Reactions will be coming soon!Madam Simovar- Mod now has a script component and no longer requires XML Injector.- The Madam Simovar's Emporium lot trait has been removed. Madam Simovar will now naturally spawn in ve...




