SimsonianLibrary posts
Simsco Canning Factory Update 1.2.1b (WIP Preview)
Features added: New Picker with Recipe Categories, better compatibility with the Food & Beverage Supplier License mod, fixed Load Ingredients interaction, and added 19 new recipes listed below.I could not get recipes using the giant vegetables (of any size) to work, as they don't seem to be allowed in the craft sales table inventory type used by the canning factory. Which implies that you can't sell them at a yard sale, either, which seems dumb. So no recipes with giant vegetables for the time being.New RecipesPreserves Box of Blueberry...
Got Milk? Yes.
An update: I've been adding some recipes to the Canning Factory mod, and just added Soy Milk and Coconut Milk. In the Cottage Living mod, there is a lactose-free Plant Milk available, but it comes from cows that you feed vegetable treats to. Which seems...idk. Not right.Anyway, I've added recipes to make 1 or 6 bottles of Soy Milk and Coconut Milk (custom milk crate depicted above). Also added/adding flavored milk recipes, so that you can combine Milk (cow or plant) with Chocolate syrup to get Chocolate Milk, Strawberries and Milk to ge...
Work in progress updates
Time for some updates on what I'm working on! This is kind of long, and I'm going to describe some work in progress in some detail. The order listed here is more or less the order I'm likely to finish and release them.Simsco Canning Factory UpdateFirst up, I'm putting together an update to the Simsco Canning Factory to fix a few minor bugs and try to complete the rest of the list of canned goods from Cottage Living. Watermelon Conserve, here we come (yuck, lol)!Perfumery mod integration with Simsco Canning FactoryBack to the ide...
Archaeology Kit 2.0.8 Update (bug fix)
Just uploaded a couple of small bug fixes for the Archaeology Kit 2.The bug involved played sims autonomously excavating dig piles outside of an Archaeology Dig social event, and ending up with a star icon over their heads until they traveled to a different lot.Also improved the Museum Docent venue situation. The docents were WAY too caffeinated, and it was hard to interrupt them with questions while they were fully committed to conducting museum tours as quickly as possible.The Docents should be a little more sedate now, periodically stop givi...
Archaeology Kit 2 (Public Release)
Ever wonder what's under the ground in Windenburg or Sulani? Now you can find out. The Archaeology Kit mod expands the Sims 4 archaeology features from Jungle Adventure to work in every region (even Sixam).Your sim archaeologist can now find almost 50 region-appropriate artifacts drawn from Sims lore in every world. Find medieval artifacts in the ruins in Windenburg, pirate treasure on the sandbars of Sulani, and ancient relics in the Magnolia Delta regions!Archaeology Kit 2is a massive update to the original Archaeology Kit with many new f...
Archaeology Kit 2.06b Beta Test
New in this version: support for Copperdale, new spells bug fixesThis version includes the three custom spells I mentioned previously. And I got my internet connection fixed!SpellsIdentifyPractical 1Identify magical relics, authenticate artifacts, read encoded inscriptions on werewolf artifacts and identify wild herbs.DivinationPractical 2Find Archaeological dig piles, as well as plain old dirt mounds (about a 65% chance of it finding a dig pile, 35% chance of finding a dirt mound or sand pile). Cast the spell on yourself to use.DigPractical 1E...
My internet tubes are broken
One of my rain gutters got knocked off in a storm in June, and some repair contractors came over last Wednesday to fix it. And they did. But they tore the cable internet right off my house in the process, and it’s going to take until this coming Wednesday to get it fixed.Since then, I’ve been using my phone as hotspot after upgrading my data plan since I work remotely at my day job. In any case, it’s kept me from uploading an update to the Archaeology Kit all week. It took almost a minute to upload the gif above to this site (all I need i...
Archaeology Kit 2.0b6, Patreon Preview
This is the version 2 release candidate (finally!). New in this build: artifact system support for Copperdale, bug fixes. Apologies to anyone who went to the trouble to dig on Sixam, found evidence of ancient astronauts, but ended up with an empty dirt clump. Fixed that.I also hid the Komorebi Watercolor painting from now from being found. If you already have one, it will remain, but due to the issues with getting it on the archaeology bench for authentication, I don’t want to keep having it found. Reminder, if you want to instantly authentic...
A Quick Poll
I'm adding support for Copperdale in the Archaeology Kit, and I'm wondering how many have either already gotten High School Stories, or plan to do so soon?I can add basic support for finding things in Copperdale without having any requirements on having the pack. But I'm wondering if I should include Copperdale as a potential mission location?The worst that would happen if you didn't have HSS is that you might get a mission you can't complete, but you could just cancel it and get a different one.Thanks, as always!
The XML Injector is fixed.
Grab the new version from Scumbumbo's website here.Thanks again to Triplis for fixing it after the 1.90 patch!This will allow Pirate Treasure and the current public release version of the Archaeology Kit (1.0.5) to work again.
Archaeology Kit 2.0.5b, Prerelease Beta
New in this update: Patch 1.90.358 tuning error fix, relic additions.This update fixes a minor tuning error due to patch 1.90.358. I also added some kind of major abilities to the Ordinary Necromancy tome relic, and some additional enhancements to some others.First, a little backstory…When I began the ArchaeologyKit, I had a mythological history in mind as a backstory that incorporated elements of all the Sims game lore with a bit of old time D&D legend mixed in.[EXTREME NERD WARNING!]Several characters that appear in stories and relics in th...
Two Updates for Patch 1.90.358
I just posted updates for Patch 1.90.358 for: Magazine Kit (fixes a minor tuning error) Food & Beverage Supplier License (could not purchase reward trait)Pirate Treasure and the Archaeology Kit 1.0.4 are still inoperable due to the need for an XML Injector update.The tuning fix for the Archaeology Kit 2.x Patreon Betas will be forthcoming soon (probably tomorrow, though). I'm not sure that error is noticeable unless you have an exception notifier mod installed like MCCC or TEN, however.
Patch 1.90.358 Notes
So, we have some breakage this time. Luckily, none of the issues cause wider game problems.Broken due to XML Injector breaking Archaeology Kit 1.x (current public releases): You won't be able to survey for dig piles, as well as many relics not working. Pirate Treasure: You won't find any Pirate Treasure maps, though existing ones can still be used to find the treasure.I'm inclined to try to move up the release of the Archaeology Kit 2, since it doesn't use the XML Injector anymore. It's pretty close to being ready anyway.I m...
Big Game Patch Coming Tomorrow!
There's a game patch for Sims 4 coming tomorrow, and it's expected to be a big one to prepare for the High School expansion pack.None of my mods override any game tuning, so unless they end up changing the structure of some game tuning object, there shouldn't be too much breakage. I probably shouldn't have said that out loud....I have a couple of days off later in the week, so if things do break, I should have time to fix them. I won't have a chance to try anything post-patch until late afternoon (US Central), but will be wa...
ArchaeologyKit 2.0.4b, Beta Prelease
This update contains new relics, more tutorial lessons, additional relic features and bug fixes.The Yacothian Armor and the Komorebi Scroll are now both relics. If you already have these in your inventory, they will just 'become' magic relics with this update.You will need to identify them with Sim Lore skill in order to use them, like any other relic. If you'd like to just try them out, you can shift-click on them, and choose Identified in the Relic State cheat menu. You can wear the armor, it glows, and has a number of useful effe...
ArchaeologyKit 2.0.3b, Beta Prelease
NEW in this update Fixed Ancient era mission objective for Forgotten Hollow Improved Archaeology Dig social event and museum docent interactions Increased chance of finding relics on specific lots from 1:25 to 1:15 Some missions moved from level 2 to 3 in the Museum Archaeologist mission career Additional bug fixes, feature additionsAbout the Archaeology Dig social eventYou can either hire or select sims that have Archaeology skill level 6 and higher to go along on the dig. TIP: The Museum Docents all have Archaeology skill 6, so if you visit m...
ArchaeologyKit 2.0.2b Beta Preview
New features in this release: New Sulani cultural artifacts, improvements to Museum Docent venue situation, relic bug fixes and improvements, Brindleton Bay objective label fixed, various miscellaneous bug fixes.Previous posts describing the new features in ArchaeologyKit 2:https://www.patreon.com/posts/archaeology-kit-68177848https://www.patreon.com/posts/archaeologykit-2-68296706I noticed that the Sulani artifacts I was using were just the built-in Sulani treasure items, so they didn't have authentication states, source tracking, etc. So ...
ArchaeologyKit 2.0.1b Preview Update
New since the last beta preview: Added Send Away for Authentication option on unauthenticated artifacts You can now sell authentic artifacts to Museum Docents Beginning of integration with Moonwood Mill, especially lore integration. It turned out to mesh pretty well with what I already had there. Sims with Sim Lore skill 4 can now Decrypt the Lunar Cipher text in the Werewolves pack Cleaned up the Museum Docent menus A number of smaller bug fixes, spelling corrections and text additionsFor a more complete list of new features in this beta previ...
Archaeology Kit 2.0 Beta Prerelease
Archaeology Kit 2.0 Beta PrereleaseHere's the first preview of the update I've been talking about for...about a year or more? There are a lot of new features and a number of important bug fixes. In addition, all Sims regions are supported with customized artifact types, even Moonwood Mill (although the Werewolf pack integration might be more extensive as I learn about it playing).This beta release is not without bugs. This mod became kind of enormous during the pandemic, and I reworked some aspects of it several times for better gamepla...
Building Modding Tools and Getting Updates Ready
I’ve been building modding tools this month! I’ve developed software for a living for many years — really boring software, mostly internal stuff used by corporations. Anyway, software developers like me have been working for years to make building software even MORE boring.What does that mean? It means that things that I build end up the way I expect them to, rather than risking questions arising like ‘did I remember to import that?’ or ‘what’s actually in there?’ There are fewer of these mysteries nowadays than when I started i...
What would you like to see more of?
At any given time, I have from 6-12 mods 'in progress' (it might be more, lol...). Sometimes they are just the beginnings of ideas that may or may not work well, other times, they are longer-term projects that I already plan to release.I'm wondering what those who visit this website would like to see. I can't say that I'll necessarily 'obey the poll results' and do exactly that next, but it will help me prioritize what I put my time into. I already have lists of ideas for each of these types of things, but do suggest...
Perfumery (Public Release)
Perfumery adds the Perfumery Skill that enables your sims to make functional perfume from flowers.There are 14 different scents that each have different effects on moods. The effects also get applied to any sim that is talking to a sim that is wearing a scent (although not as strongly). Wearing a scent affects your sim for 4 hours, and it will affect sims they talk with for 30 minutes (since they can smell it too).You make the perfume on your stove, and each recipe requires 6 flowers of a particular type. The bottles of perfume you make each ho...
Perfumery Mod (Patreon Preview)
Perfumery adds the Perfumery Skill that enables your sims to make functional perfume from flowers.There are 14 different scents that each have different effects on moods. The effects also get applied to any sim that is talking to a sim that is wearing a scent (although not as strongly). Wearing a scent affects your sim for 4 hours, and it will affect sims they talk with for 30 minutes (since they can smell it too).You make the perfume on your stove, and each recipe requires 6 flowers of a particular type. The bottles of perfume you make each ho...
Sneak Peek: This should be ready by the weekend
I've been working on this the last few weeks, and am now doing the last bit of 'quality assurance' on all the bazillion details that needed to go into this mod.I'd hoped to get it out earlier during this week, but found it needed a few more fixes (getting buff names correct, making sure the right icons are used, etc. So many details to get right, lol...).I'm pretty happy with how it has turned out. Stay tuned. :)
Cabinets With Inventory (Public Release)
This download includes versions of 14 kitchen cabinets found in the base game and various packs modified to each have their own inventory, so that you can store things in it, like canned goods, repair parts, blocks of soy wax and all the other stuff your Sim hauls around in their pockets since they don't have anywhere better to put it and don't want to buy a storage chest to tuck in a corner somewhere.The cabinets act like storage chests, specifically like the Dorm Storage Boxes from Discover University (although it doesn't require ...
Cabinets with Inventory (Patreon Preview)
Got a quick and fairly easy idea on Sunday afternoon, so I went and made it. I looked all over to see if anyone had ever done this mod before, but couldn't find one. If you know of one, let me know. I'm still surprised that nobody seems to have ever made this mod before.This download includes versions of 14 kitchen cabinets found in the base game and various packs modified to each have their own inventory, so that you can store things in it, like canned goods, repair parts, blocks of soy wax and all the other stuff your Sim hauls around...
Food & Beverage Supplier License Mod
The Food & Beverage Supplier License is available in the Aspiration Rewards Store for 500 satisfaction points. Once you acquire a Food & Beverage Supplier License reward trait, here's what you can sell and who you can sell it to:Produce, Fish, Meat, SpicesAny restaurant HostProduce market stalls vendor in San MyshunoJuice Fizzes, Seltzer, Craft Beer (if you have Basemental's mod)Any bartender (but not hired ones)Fresh FishThe Daily Catch market stall vendor in Brindleton BayThe Poke market stall vendor in SulaniYou can also sell fish at...
Simsco Canning Factory Mod
The Simsco Canning Factory can be loaded with produce and dairy ingredients, then used to convert them into boxes of canned and processed products, such as boxes of jars of jam, canned vegetables, wheels of cheese and more. It looks like the Cupcake Factory, but is industrial safety yellow.The Canning Factory pulls all of its ingredient requirements from its own inventory, not your sim's, so you need to load it first. This is meant to allow you to better decide what portion of that huge haul of apples goes toward fruit, which part toward Ja...
Patch 1.86.157 Notes
All of my mods for Sims 4 seem to be fine after yesterday's patch. Let me know if you run into any trouble.Archaeology KitSimsco Instant LunchroomThe Sorcerer's ApprenticeClassic RPG SpellsSpellbook Injector V2Pirate Treasure ModMagazine KitPatasimnia Adventure ToiletFarm Factory Mod (Patreon Preview)Food & Beverage Supplier License (Patreon Preview)
Food & Beverage Supplier License PREVIEW 1.1.0
New features in preview 1.1.0 involve Post Sale Events that can modify the prices that business customers are willing to pay for your crafted goods. Described below starting at 'Sale Cooldown'.The Food & Beverage Supplier License mod provides a Reward trait (named 'Food & Beverage Supplier License') that is available in the Rewards Store for 500 satisfaction points.Once you buy this trait and add it to your sim, they can sell crafted items to various businesses for a higher price than they would get by selling them directly from...

