Inasa posts
Working working, and more working
Hello, it's been a while since the last update. There's not much to say other than the fact that I've been making good progress on the development of Rainy Season (and I'm really hoping to get back to Inaka project soon, I'm so homesick from sunny environments).I also plan on getting beta testers soon, mostly to patch up gameplay bugs and get general feedback but it'll be a while until I get everything set up so keep an eye on that.Speaking of Rainy Season, it was featured at the Day of the Devs event in San Francisco, a...
Coming up with ideas
A suggestion by Alex Vissaridis, let's talk about my reference collecting, research and concept art. We'll take a look at my reference collection folder and see what's inside.Reference photosThere is one objective to finding my references. Find the mundane. Take a look at this google search below. While the photos represent "Japan", it's a romanticized representation of the country and it comes from a tourist perspective. This representation exists for every country, only the ideal and iconic imagery is used to describe ...
Inaka Project demo available for download
Hey hey. I had a really bad idea, to make Inaka project downloadable. Before you do so, please read the disclaimers. Performance issues! Not a lot of optimization is done. It's an export of exactly what I run in my Unreal editor and you will need a decent computer to run it. Everything is broken and in a really bad state. This is an older build of Inaka project and everything is subject to change and improve. It's only a small portion of the map. There are invisible walls surrounding the area. The file size is 550MB. Recommended setting...
3D assets for download
Edit: zip file contained the wrong files. Please redownload it! Hello! I'm chipping away at Rainy season and it's playable to finish. I still have a lot of work, adding more interactables, performance optimization, and character animation. I don't know if I should do devblogs since it would spoil the majority of the game so perhaps when it's done.In the meanwhile, please have some of my favorite assets. Have a look at the textures and terrible UV work. Usable for any project including commercial (please don't sell them indiv...
Stylized Tree tutorial
Welcome to the blog post where I reveal the biggest secret of how I set up my foliage.I'm partly kidding because it's actually quite simple, it's not really a secret and it's relatively easy to replicate. For this tutorial we will use Blender and Unreal Engine.Mesh setupTo make the tutorial 100% replicatable, we will use this resource for free tree meshes.https://forums.unrealengine.com/community/community-content-tools-and-tutorials/82804-free-trees-libraryMy personal favorite is beech.It doesn't matter what you use though,...
Tsuyu no Hi/Rainy Season announcement
A smaller project, Tsuyu no Hi/Rainy Season is up on Steam for wishlists!https://store.steampowered.com/app/1094420/Rainy_Season/It's been in development alongside Inaka Project for a while, but Tusyu will be a very short, less than 1 hour mini story. The goal is to finish a more managable project since working on such a large project like Inaka project is a common pitfall for beginner devs. Its game dev 101, make your scope realistic and don't make MMOs. More experienced people can plan for bigger projects so I'm looking to prepare...
An actual update on the progress of development
I'm planning to take a long break this month due to burnout from school and overworking, leaving me in relatively poor health condition but before I go I'd like to showcase what stage the game is at right now.GameplayThe gameplay is functional...I say this because bad things happen when artists try to code and while it technically works, the code is messy.Everything is considered placeholder and I'm still at the prototyping stage.Collect items- Various species of flowers will be scattered around the map. Collect them to learn about ...
Stylized water tutorial
There are a lot of ways to do water. It's one of the more diverse shaders in UE4 in terms of approach and there are countless tutorials on them. My water setup is pretty basic but I hope you find something interesting. ReferenceLet's begin by understanding how water can be represented. I think it's important to determine where your project's style sits on the scale. In my instance, it's definitely stylized, but there are still touches of realism that separates it from a simplified "low-poly" style, so I it's prob...
High res screenshots part 2
If you haven't seen it yet, I have a poll up for what game dev tutorial you would like to seehttps://twitter.com/Inasa_Fujio/status/1116007640704921600I'm planning to do all 3 and prioritize them by popularity. I really want to get the tutorial right and it will take time producing, so here are more screenshots in the meanwhile.By the way, I do have a few questions to everyone reading this. My passion is game dev, so my instinct is to share tech-art (shaders, UE4 tricks, coding etc) but I understand not everyone is interested in game de...
High res screenshots
Grab high res screenshots with the links below!
Cooling down and to all Patrons
It has been a very humbling time for me. Things have been hectic and I spent lots of time thinking about my project. To put things into context, I was sitting at around 100 followers for a year. Things were calm, I had no pressure, and I was thankful for everyone that supported me. Within a week, I gained 15k followers, received a variety of offers for help and publishing deals. Being a person who doesn't handle publicity and stress very well, it was a time of panic.That said, I have calmed down and would like to address what I want to do f...
✿ F.A.Q ✿
What is the game called?It currently does not have a name, but my game project file is called Inaka Project, so that's what we'll call it for now. What is the game about?It is about a post officer traveling the countryside of Japan delivering letters and talking to the locals. You will go through a main story and explore open areas as you desire. It had been a hobby project for about a year and it's still considered very early in development. What platform are you publishing it on?Definitely PC, and plans on console/mac is unclear....
Patreon
I wish things didn't happen so suddenly. Now I'm frantically settings things up. I hope to get proper rewards when i get time. Feel free to follow this page in the meanwhile.Thank you all for the kind words, I am overwhelmed ;o;









