Leakoo
wanwangames from patreon

wanwangames

patreon

wanwangames posts

Posts: 68 Files: 72

R&B (Rhythm & Bippy) + Game Dev VODs

April is over, and it was quite a busy month!We've been finally reaching out to some artists to get involved on Tough Bippy, and we're hoping to really start pushing the project forward with a lot of momentum thanks to that. We've been in the process of putting together reference sheets, as well as any other materials that the team can work off of as a starting point visually.We have been working with a few musicians on some original songs for the rhythm game, with one in the process of being charted as a playable song in the first ...

April Update : Mods, Modifiers, and Test Build News

Hello everybody and happy April! The next couple of months here are going to be some very busy ones as we wrap-up every last thing we need for our first Patreon test build for the rhythm game. We've been wrapping up licensing songs (a process that has been taking a bit longer than we had anticipated) - but once we're through that process the first test build will be going live on Patreon for SILVER and GOLD backers! We're hoping to have things readied in little over a month from now (based on where things go regarding music), and ou...

Stuck On Death

Happy Leap Day folks! We're back with one of the last posts before launching our demo build for the rhythm game. There are a few more things we need to include, but you should see the anticipated test build released once DD is finished with animations for a video project he's working on. Here's one of the bits I've been most anxious to include, a little bit of polish that I think will give the game a really fun stylistic kick.Early on I showed you guys some examples of sticker designs I had come up with while trying to nail down...

The Color of Death

It's been a productive month! We're getting mortally close to that demo build, so here's a rundown of the visual assets that were created since our last post. Everything is coming together beautifully, and is creating a cohesive look that I'm really excited to show off. I spent some time this month researching color blindness to make sure our interface is able to be parsed instantly, which is a big priority for this game in particular. Here's an example of some coloring that I tweaked slightly as I learned how to make the co...

New Year News

Hey everybody! Welcome to 2024. It's been quite a ride for us at Wan Wan Games, but we're pretty relieved to have survived the last year unscathed. It's good to see you all made it too! Now that we've all convened on the other side, let's get right down to business. The test build for the rhythm game is coming up quick, and should be available in the coming weeks so you can test out our initial vision for the game. I've been hammering away at some visual elements for the build over the past month, and I think we're g...

Designing the game interface!

Hey everyone! It's time for another update from beyond the veil, so here's a little taste of what I got done this month with Imp's help. We've had some conversations about where to take the look of the game and I think between the two of us, we have the right combination of influences to really get this post-mortem idea jamming. While there's still a lot of work to go, It's a thrill to see our first game getting so close to completion. Each new piece of the puzzle provides context for the next, allowing us to intuit deci...

Groovin' in the Grave

Guess what, it's finally that time of year again! As if you needed me to remind you, Spooky Season is upon us once more. DD and I are hard at work preparing this year's Halloween stream, but that doesn't mean the rhythm game has fallen by the wayside. Here's some of the artwork we've gotten done to put towards the game over the past few weeks, a few supernatural treats to keep you ruminating fate until All Hallows Eve arrives. This project has been an invigorating challenge to design for, and while it hasn't been easy I&...

August game development VODs now available!

Hello to all you BRONZE, SILVER, and GOLD patrons! Every month we'll be providing you guys with VODs of all the development streams done over on the WanWanDev Channel!( Remember to tune in every Tuesday and Thursday on WanWanDev at 6 PM Eastern Time! )Click here to download August's stream VODs!To access these VODs from the folder - use the password augustVODs !We'll be showcasing more of what we've been putting together for the rhythm game at the end of this month, as well as detailing more plans for the project. Remember that ...

UPDATE : What we've been working on this year!

Hey everybody! It has been awhile, but we've finally finished moving into a new place! All of our things made it over, we've unpacked, and now we're back to work! Things are in a much better position, and despite how busy of a process it was moving, we were working hard on getting a game fleshed out and ready!Our goal was to release a smaller game project that could assist the budget for Tough Bippy (with a shmup and a rhythm-game being presented as the potential concepts). While we had been making progress with the shmup (Pirate Ga...

Musicians Wanted! Inquire within!

Hey guys! Got an exciting announcement for you. Hopefully you have been keeping up to date with things on my streams. They are viewable on both Twitch and YouTube, so whichever is your preferred platform I've got you covered! We've posted about it on the official Wan Wan Twitter account as well, but just in case you patrons are out of the loop, we've reached a point in development where we're ready to start reviewing musicians to work with. It's the part of gamedev that's been most anticipated by our followers, and certa...

June & July Update - Health issues, future plans.

Hey everybody - DD here.I want to apologize for such a delay on this post - a lot has happened in the past couple of months and both Julian and I are only recently coming off some big medical scares.For a long time now we've had lingering health problems that we kept off to the side, but after ignoring things for so long, they started to catch up and finally required getting looked at. We always were hoping to grow things so we could finally hire on some additional assistance to speed up development, but after 2020 rolled through, things st...

MINI-UPDATE : Rabbits, Pirates, and Aliens.

Welcome to a Wan Wan MINI UPDATE as we give some details on what we've been up to!Last month we reprioritized our schedule a bit to work in more frequent streaming to help go towards budget. While we've always wanted to be in a position to move things a bit quicker with projects, it has always been a bit tricky with 3 people working under the support we currently have. Thankfully - the stream rescheduling worked out and did help the budget for Tough Bippy! Last month was one of our busiest in awhile, but also built some additional momen...

Project Updates & April Streams

Welcome to April everybody - you finally made it!This month served as a productive one towards finalizing Tough Bippy, but as productive as it was - we still need a bit more time towards visual polish and overhauls. After extensive play testing we've been in the process of redoing a few of Bippy's attacks, extending their functionality so that every move in his toolkit serves some sort of purpose. As we've been working on that - we've also been readying ourselves for a big month here in April!April often is when our budget gets ...

Mini-Update : Bippy Progress & April Plans

Hey everybody this will be a MINI-UPDATE! This update is here just to give some insight on what we've finished up, what is still left to do, and how we'll be prioritizing next month.( Bippy's finalized backwards walk cycle - cleaned up by Sneep! )We've still been trying to work our way through some of the last aspects of what is needed visually for Build 2 of Tough Bippy, although considering how animation heavy a lot of the game is, there is still quite a bit of work we have ahead of us to ensure that last bit of polish. We are...

Animations, Fonts, Gameplay Changes, and Build 2 News!

February has come to a close and it's time for another WAN WAN UPDATE!Tough Bippy's second test build has been a major priority and has been taking a bit more time than we had previously anticipated...( We will be pushing Build 2 back to around the end of March in order to finalize it... )We're still in the process of arranging some final art assets and last bug fixes for Build 2 and will be fleshing it out over the course of March. You can also expect a post halfway through the month giving an update on where things are at, as we w...

Progress on Finalizing Build 2

Welcome back everyone - Build 2 for Tough Bippy is approaching! This month we did a lot towards providing more information here on Patreon, alongside getting some last aspects finalized for Tough Bippy!We've updated our Patreon's frontpage this month, so for anyone looking for more information on our projects - it's readily available! Goals have also been updated to also reflect what would be needed to speed up development in regards to hiring on a few additional artists.In regards to Build 2, we have details below regarding the las...

HAPPY NEW YEAR from WAN WAN GAMES!

Greetings and HAPPY NEW YEAR! It has been awhile since we've posted as our 2021 ended up being chock full of curveballs and unexpected surprises. We had taken on some additional jobs for awhile to ensure stability, but as of October, we've been back on track and are in a much better spot.While we ended up juggling a lot around this year, we still made a lot of progress with projects. Heading into 2022 we have a LOT planned, and we will be opening the year with a NEW test build of Tough Bippy. We've road mapped 2022 for ourselves and...

Batten the Sketches

Avast and ahoy and other things like that! Animation is sailing smoothly for our shoot-em-up game, two out of the three playable characters have been completed. I feel really pleased with the diverse sense of personality I've given to each of the ships, strong characters are a goal I've wanted to keep in mind for this game. Pirate history is full of dramatic, larger than life personalities, so I'm hoping to come up with some unsavory, cutthroat rogues for players to be endeared by. We've also got an outline for level themes at t...

wanwangames post Crowding the Sails from patreon

Crowding the Sails

Hey fellas! Things are going swimmingly with our new project, I'm really happy with how the animations have been going. Out of the three playable characters, one of them has been completed, and I'm about halfway through the second. Here you can see the finalized designs for each of them, which hopefully gives some insight towards their personality! I love getting to work with the vast possibilities of seafaring adventure, so I've cast a wide net for concepts to draw from. Final details regarding characters' names and abilities a...

wanwangames post Game Ho! from patreon

Game Ho!

Ahoy patrons! Julian here with some exciting news of swashbuckling adventures and harrowing gameplay. As those of you who follow our stream progress already know, DD and I have undertaken a small project in order to help Tough Bippy along, now that the project is moving into its next phase of development we're going to need funding to hire on background artists, additional animators and continue to pay our cleanup artist Sneep for his hard work. While the Patreon is keeping our core team afloat, we've decided that in order to pay any ad...

Tough Bippy : Approaching Test Build #002!

The newest test build is nearly here - sometime in October we'll be dropping it here for you guys to try out! There have been a lot of big changes, bug fixes, and new functionality added to the game - Test Build #002 will be showcasing combat and the full capabilities of what Bippy is able to do as a character. While the first build showed off the basics of movement, this build will be really demonstrating what the combat system allows for!Debugging options will be available still like the first test build so if anyone spots bugs - be sure ...

Tough Bippy : New Moves & Tools!

Hope you all had a good summer! We've been inching closer to the next test build the past month here, and while we had a few curve-balls thrown at us in the background, things are moving smoothly and we even have some new utilities to help speed up development on Tough Bippy! After juggling some work off to the side as well, we were able to build up our savings a bit so we could budget more on top of the Patreon towards the game. Expect to see a lot of new finalized animations coming next month!New Aerial AttacksBippy now has new aerial mov...

Tough Bippy : Summertime Update!

Welcome back everyone - it's time for another Patreon update! It's been awhile and we have a lot to discuss in regards to updates! We really want to thank you guys again for all the feedback given from the first Tough Bippy test build as a LOT of bugs have been located and squashed since then! We are about halfway towards getting this second Tough Bippy test build ready which will be showcasing finalized combat mechanics, as well as sorting out a lot of little issues that were present in the first build!Animation BreakdownIn regards to ...

Tough Bippy : Welcome to April

Hey everyone - welcome to April! Hopefully everyone has been keeping up OK and keeping safe! Our last month was hectic to say the least but we're still managing to work around the clock on Tough Bippy!( You can now wall bounce enemies with the final hit of your auto-combo! )The past few weeks were spent correcting a lot of smaller issues/bugs and beginning the process of implementing new battle mechanics and attacks! Our goal for the next test build is to have all of Bippy's attacks functional, the build focused around showcasing combat...

Tough Bippy : Back to Bippy!

We have returned from our short break and will be starting up with a lot of new Tough Bippy work over the next week! Thank you again for all the feedback given with the first test build for the game, all the responses gave us plenty to consider alongside exposing bugs that we could squash early! Within the next week or two we'll be updating the frontpage of the Patreon with more up to date information about our projects, you can also expect the return of game animation streams on Julian's Twitch!Tune in if you're curious to see what...

TOUGH BIPPY - Patron Test Build #001

Welcome to the very first TOUGH BIPPY test build for patrons! The game is still very early in development but we're hoping to receive some feedback on how it performs, how it feels to control, as well as any early bug squashing we could potentially do!The ZIP comes with a readme file that we'd recommend you give a glance before running the game just to understand the basics and what is still to come. You guys can expect to see more of these test builds as the year continues on, the next build featuring more attacks as well as cleaned up...

Test Build Incoming - Stay Tuned!

Just making a post really quickly here after pulling another all-nighter :The first TOUGH BIPPY Patreon build will be launching in the next couple of days here! We apologize for the delays as we wanted to ensure a lot of debugging functionality and menu functionality could be present in the build for you guys, as well as a lot of last second touch-ups to ensure stability.The test build will be available to ALL tiers for patrons so as long as you're showing even a little bit of support - you'll be able to give it a shot! We're lookin...

wanwangames post Happy Ween '19! A Trigger Treat Update from patreon

Happy Ween '19! A Trigger Treat Update

Hey everybody! It's finally that time of year again. I can't help but go big when I celebrate, so here's a whole heaping helping of concept art I've done for Trigger Treat in the time since we started Tough Bippy. Although making the little rabbit jump around has been a pleasure in its own right, it's a much cleaner looking project than Trigger Treat. I get much more artistic satisfaction when I can really loosen up and make messy chickenscratch, so creating some horrific denizens to populate our Halloweenland is a welcome c...

Tough Bippy : How to Play

October is here - and we have some information regarding the Tough Bippy patron test build coming up! We're hoping to release the test build around the end of November!EDIT: Animation work is taking a little longer than expected so expect the test build to go live around the end of December! Apologies for the delay!The test build will feature a level for trying out combat on basic enemies as well as a fleshed out debug menu to assist in testing things out! Slow motion, hitbox viewing, input display - all sorts of tools will be at your dispo...

Tough Bippy : Progress & Patron Test Build Plans

Welcome to another WAN WAN GAMES update over here on Patreon! We're heading into the end of September and have been extremely busy finishing up as much as we can with Tough Bippy! Julian has been working extra hard with Sneep on art for the game with Bippy himself now having over 300+ frames of animation!Below are samples of some movement animations - check it out!We'll be showcasing more and more finished sprites in future posts so stay tuned for those!Let's talk gameplay! In terms of where Tough Bippy stands - focus has been going...

More Models