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enlit3d

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enlit3d posts

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Merry Christmas!

Here is another poll if you got some time during the holidays.Out of the following 3 head models, which one do you like the most?A:B:C:

A, B, or C?

I am working on a new female base model + rig. Out of curiosity, which of the 3 following faces (body + hair are the same) do you like the most?A:B:C:

Speech Bubbles

Here is what it looks like:Here is a version with moving camera angle:They are implemented with curves and triangulation instead of as textures (images), so stuff like changing their color is very simple too:When I showed these on the discord, some people mentioned that they prefer a fixed width version. It looks like this:Compared to the variable width version (gif #1), which version (fixed or variable length) do you like more?

Some design considerations and features

For this game, I want a simple control scheme that is playable with one-hand. It should be playable with either using a mouse only, using a keyboard only, or using a controller. The best way to accomplish this, in my opinion, is to keep the number of buttons low. Therefore, for gameplay, there will only be 2 buttons, an “Affirmative” button, and a “Back” button + directional controls - WASD/arrow keys on the keyboard, the cursor with a mouse. This doesn’t include things like menu keys or camera controls.The “Affirmative” button do...

enlit3d post Grab System 101 from patreon

Grab System 101

Finally made enough progress on the grab system implementation and UI to make it functional enough. Here is an introduction on how it works.Units may have certain abilities that can place an opponent into a grab. They might come in different flavors. For example, some may have higher chance to hit, but costs HP or MP. Some may be ranged and pull the victim into you. Shown here is a simple development ability with almost guaranteed chance to hit.If the grab attempt is successful, then you get to choose which grab position to use. Unlikely HR and...

enlit3d post Progress from patreon

Progress

Hope everybody had a good Thanksgiving! (if you celebrate it)I been working on the new game and made lots of progress. Dungeon generation, path finding, UI, transition, just to name a few. Here is a quick gif to demonstrate the dungeon exploration + encounter/combat portion of the game.The graphics/animations (or lack of) are just placeholders, my primary concern is to get a Minimum Viable Product up and running first.Next step: the framework for the grab system. Stay tuned!

Why make a turn-based game?

“Turn based RPGMaker games and VNs are a dime a dozen, and is usually uninspired, why make another one?”On that, I wholeheartedly agree. But, I am not making another RPGMaker game, I am making a party based tactics game. Even though these two genres are both turn-based, the game plays out very differently. Most people would agree that games like XCOM, Final Fantasy Tactics, Divinity Original Sin I and II are vastly different experiences than generic JRPG #15235.So while there are countless RPGMaker H-games and VNs, there are very few tactic...

enlit3d post What if Heroine Rescue Team was a turn-based game? from patreon

What if Heroine Rescue Team was a turn-based game?

Working on a new game! Like HRT, it is a party based and feature in-combat grabs. However, it wouldn’t be an action game but is turn-based instead.Here is a super duper early concept video of the gameplay:Originally, I was aiming for a side-view camera like darkest dungeon. However, that limits the angle you can view the grabs at, so a grid + full 360 degrees camera is more preferable.There was a lot of good ideas and suggestions for HRT, that I wanted to do, but simply takes too much time and resources to implement due to the high animation ...

enlit3d post Happy Halloween! from patreon

Happy Halloween!

Download V0.641 here!This is a small bug fixing patch that fixes some bugs with v0.64.There seems to be an issue with the game stuck at loading bodyMeshNAnim for some people. I spent the last two days looking into this issue and examined various saves/mods/etc and I wasn't able to replicate it here on my local machine. So still not sure what that is about.Changelog:- fixed bug that cause NPCs (such as recruitables) to not appear in dungeon- fixed a bug that cause the bgm music in town stacking with other bgms- fixed a potential crush caused...

enlit3d post v0.64 Ruins part II from patreon

v0.64 Ruins part II

Download LINK.New build is here! This build fixes 2 rather critical bugs, one that causes SOS boss room to be empty for some saves and another that causes the new ??? unlock system to cease function when there are too many options to choose from (from mods, for example).Otherwise, the Ruins still isn't done - there is still the second floor and the actual Boss missing.Changelog:- fixed issue with boss room in SOS_2 being sometimes empty (and potentially other similiar issues)- Sword and Shield weapon type now does a shield bash for it's...

enlit3d post V0.631 - Sword and Shield from patreon

V0.631 - Sword and Shield

Download LINK.Implemented the new sword and shield weapon set + bug fixes. There are also reports that the boss room in SOS #2 is empty but I am unable to replicate the issue at my end. So if you are experiencing this problem, please send a savefile + indicate whether you are using mods and/or have used cheats on that save.Changelog:- added "sword_and_shield" weapon type- this allows to block attacks coming from any swing direction- however, it has the following drawbacks:- 1) takes stamina to block- 2) can't "bounce" oppone...

enlit3d post V0.63 - Ruins Part 1 from patreon

V0.63 - Ruins Part 1

Download LINK.Ruins Part 1 is here! Finished implementing some of the new units but had no time to work on the Map itself. So instead, used the "old" dungeons system to give players an opportunity against those new units.In the picture is the new "Knight's Set." The Plate Armor were done by a modder in the past and it is awesome! But I feel some people may want a heavy armor option that is more thematic with the game's existing sets. Have fun :)Changelog- added new weapon type: dual daggers- added new set: "rogue_set...

enlit3d post Sneak Peak 2 from patreon

Sneak Peak 2

Here is a preview of the boss on the first floor of Ruins. I saw quite a few "monster" designs by modders and I thought, hey, that's pretty cool. Let's add one to the base game too. And voila. I also added a few tricks to it so its not completely helpless versus ranged attacks: ;)Here is a gif of it in action:

enlit3d post Sneak Peak from patreon

Sneak Peak

Of things to come in next build :)

V0.622 - bugfixes

Download LINK.Build is here! This is a bugfixing patch to address some issues with v0.62. It turns out to be more stable than I expected, which is nice. I took the time to implement some features requested by various modders. Hope to see them get put to good use!Another thing is that if you are on a PC with both integrated graphics card and a dedicated card, the game doesn't run with the high performance graphics card for some people. If you are experiencing this issue, right click on the .exe and select "run with graphics processor&#34...

V0.62 - Deterministic Companions

EDIT2: Download v0.621 HERE. Fixed the crush on startup due to wrong path to /data/ folder.Patch is finally here! I redesigned the "map" progression system and got rid of the random companion recruitment in place of something better. As you progress and unlock new maps, you will meet recruit-able companions in the process.A lot of things got changed at once, and there is a non-zero chance that this patch wouldn't play nicely with older saves. If a problem arise (and you are using an older save), I encourage you to try it with a fres...

Some Upcoming Features

1) Button mashing!By popular vote, this feature is now in the game. In a situation that you need to escape, mash either LMB, RMB or the movements keys to fill the escape bar. This is on by default but you can switch it to "auto" button mash (the current system) under Options - Controls.2) Nested mod folder handlingWhen you extract a mod folder, it is very easy to end up with the mod folder being nested inside another folder of the same name. For example, /data/mod_folder/mod_folder/.... The game expects the mod folders to be be in the f...

enlit3d post V0.611 - bug fixes from patreon

V0.611 - bug fixes

Download LINK.Changelog:- fixed bug with command m_goto not ignoring zone accessibility setting - fixed a couple of game crushes caused by trying to load savefile with mod stuff without the neccessary mod files- fixed bug with allies not targetting the player on device in safezones- fixed bug that cause changes to Your Room to not be perserved after loading from savefile- fixed camera spazzing out when carrying a locked-on unit- fixed a minor bug that cause your character to be knocked back when taking prisoner of a carried unit- fixed a potent...

enlit3d post V0.61 - Prison & Interrogations from patreon

V0.61 - Prison & Interrogations

Download LINK.New build is here! Patch notes below.First of all, I like to thank everyone for participating in the previous poll and for writing all the feedback. To be honest, it's a lot more comments than I anticipated because I don't usually get many comments on my posts, but nevertheless, I did read them all. However, I wouldn't be responding to them individually.I have not decided on the button mashing as of v0.61, however, there were a lot of good discussion touching on other areas of the game. So I decided to take another loo...

Do you want button mashing?

It came to my attention that not everyone is happy with how the escape system works. In short, they felt that a button mashing or some other QTE (Quick Time Event) is better than the current "passive" system. So, here is a poll, do you prefer the current escape system, or something more "active", like button mashing?

V0.6 - vine traps

Download LINK.V0.6 is here! (I scaled the version number by a factor of 1/10).The main feature in this patch is 3 additional vine animations + player peaceable traps. Includes the vine trap of course. You can buy them off a particular NPC in town.The other set of feature is preparation for the "story" related stuff. It includes a bunch of new features for authoring quests and dialogues. Also fulfilled some requests from modders as well. I am including the changes for documentation purposes, you can ignore them if you are not interested ...

A Poll

The vine moves are pretty well received, and for next patch, I added a few more variations.In the current patch, only enemies are able to use the vine moves, so naturally, people want a way for them to use vine moves on others. However, since the player is not a tentacle monster, having her able to summon vines out of the thin air is kinda weird. But there is an alternative, I am going to allow the player to place traps, and the vine trap is one of the traps the player can place.The traps are implemented as items that the player can equip and u...

enlit3d post V5.092 - bugfixes from patreon

V5.092 - bugfixes

Download LINK.Changelog:- fixed quest prerequisite check <DONE_QUESTS> not working properly- fixed bug with vine animation not restarting after orgasm- fixed crush when opening door of boss arena in Woods (Ng is not a function)- fixed bug with foe units no longer gets converted when placed on devices- fixed another rare crush loading enemy unique units due to save file corruption- Added mouse sensitivity settings under Options - Controls

enlit3d post V5.091 from patreon

V5.091

Download LINK.Patch is here.I forgot to mention in the preview that I added a new merchant in town. She specializes in newly added items that doesn&#39;t really drop from anywhere else. You can expect her inventory to change from patch to patch.Otherwise, the meat of the patch is in the final boss in the Woods area. If you want a shortcut to her, open the console and type the following: m_goto &#34;woods_boss&#34;. (without the .)Changelogs: - Fixed bug that cause units to disappear if you load a save with CP > CP_LIMIT. They are now placed in...

enlit3d post Almost Ready from patreon

Almost Ready

If you are wondering why the next patch took so long, look no further than the picture below. I’ll admit, I don&#39;t have experience animating tentacles, so that took some trial and error in blender to model, rig and animate them. That wasn’t too bad. The problem is, how to make the tentacles animations work for different body sizes. And that took much longer. But it is done, functional, and you will see them in the next build.The vines animations were finished by the end of last week. And I went on to implement the boss for the Woods stag...

enlit3d post V5.0841 - so many bugs from patreon

V5.0841 - so many bugs

Download LINK.It turns out that the new capturing system have quite a few conflicts with some mods. It can be pretty severe and prevents the game from loading all together. I had to make changes to the loading system and I believe those problems are now fixed in this version.So unfortunately I didn&#39;t get to make as much progress on the new stuff as I had hoped. But it is what it is; fixing bugs is important and sometimes you just have to do those.On the bright side, if new moves is what interests you, @SilverStud is currently working on por...

enlit3d post V5.084 - fixes from patreon

V5.084 - fixes

Download LINK.This is a mostly a bug fixing patch fixing the lewd moves delivering much less damage to enemies than intended.I also made changes to the loading system to accommodate for the new weapon stats modding. So please let me know there are bugs during loads and/or with mods!Changelog: - attempted a fix at hidding the taskbar in fullscreen mode - fixed bug with cumming not delivering damage to enemies - fixed a crush at end of battle Zone (&#34;uid of undefined&#34;) - reduced the firerate of ranged AI units - modding: you may now c...

enlit3d post V5.083 Vines and Strap-ons from patreon

V5.083 Vines and Strap-ons

Download LINK.Another build is here. Fixed a rather critical bug with the battle zone that may cause your allies to disappear or be duplicated.A new feature is the strapon item. This is an equitable item that will allow you to use male moves to others. When it is removed/damage, you are are vulnerable to moves targeting females. So almost like a less permanent futa-potion.Speaking of futa potions, I decided to change the initial items in the Tent box. Instead of farming tools, you will have 1 copy of each sex-change potion + strapon in there so...

V5.082 - Battle map and more fixes

Download (v5.0821) LINKEDIT (v5.0821): - fixed a bug in dungeon generationThanks for the bug reports, here is another round of bug fixes. I also brought back the old &#34;Forest&#34; map as &#34;Battle.&#34; But unlike the old map, you now get reinforcements from your reserves! In addition, there is now a teleporter in the middle of map once you have defeated the entire enemy party. Note: this version is significantly harder than the previous.Changelog: - fixed bug where its possible loot temporary equipment (such as dildos) from defeated oppo...

V5.081 - fixes and tweaks

Download LINK.Changelog:- fixed crush (&#39;g&#39; of null)- fixed crush (686:299)- added a WIP main menu- all default /data/ folders now begins with &#34;_&#34; to help differentiate between base game and mods- added a new NPC in Town that sells furniture- tied up units around the teleporter will enter the capture prompt in addition to unit carried on the shoulder- movement speed while carrying increased from 33% of base to 50%- added 2 new cheats (need $10 tier to use):- [love_futas]: override all non-unique unit data to be futas - [builder_m...

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