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The Libretro Team from patreon

The Libretro Team

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The Libretro Team posts

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The Libretro Team post New RetroArch website from patreon

New RetroArch website

We have given RetroArch its own dedicated website now . We hope you dig the overall design of the site.www.retroarch.comYou can also expect a revamp of the Libretro website as well.Be also on the lookout later this week for new cores and a new RetroArch release!

Bounty subforum added; new bounties; new website and version 1.5.1 coming up!

We have made a new subforum now dedicated to the bounty system.https://forums.libretro.com/c/bounty-discussionNew bounties/updatesMake Reicast work on ARM and 32-bit PCThis bounty has now been raised to $70!Add MIDI support to libretro/RetroArchThis bounty has just been created and sits at $40!New RetroArch website coming up this week!To coincide with RetroArch 1.5.1 being released, we will also be launching a new website dedicated to RetroArch this week. This will be a much more aesthetically appeasing modern website.After the new RetroArch we...

The Libretro Team post Mednafen/Beetle PSX and Saturn updated to the latest versions!  from patreon

Mednafen/Beetle PSX and Saturn updated to the latest versions!

Stay tuned for a lot of announcements/ releases concerning new cores and updates to existing ones next week!

The Libretro Team post Lakka 2.0 RC5 is out from patreon

Lakka 2.0 RC5 is out

Lakka 2.0 RC5 is ready to test. The changes are mainly bug fixes and emulator updates.Changelog EasyRPG, a new core, allows to run RPG Maker 2000/2003 games Libretro database updated Nestopia updated Tyrquake updated UAE4ARM packaged and enabled on ARM images except RPi1 and Gamegirl PUAE updated and now working PCSX Rearmed updated Snes9x updated Vice updated, better defaults for options, and embedded data pack Joypad profiles updated Parallel-n64 updated FCEUMM updated bSNES packaged for the PC images bSNES Mercury updated Beetle PSX updated ...

The Libretro Team post Mr. Boom gains AI bot support! from patreon

Mr. Boom gains AI bot support!

Mr. Boom (the freeware Bomberman clone), written by talented coder Franck , now has AI Player options.You can select up to 7 players to act as AI bots. You do this by pressing Select on the player select screen. You can even let AI bots play against themselves!How to get it1. Start RetroArch.2. Select 'Online Updater'. Select 'Update Cores', and download 'Mr. Boom' for your platform.3. Go to 'Load Core'.4. Select 'Mr. Boom'.5. Go to 'Start Core' to start the game.

The Libretro Team post Core news  from patreon

Core news

* The EasyRPG Player core has been updated to the latest version (0.5.1.0). It's currently available on our updater service for : Linux (32bit/64bit), iOS, and macOS. We are currently preparing to add it for Windows and Android as well as we speak.With EasyRPG, you can play RPG Maker-compatible games! You would be surprised at the quality of some of these games.DolphinIn other news, we are still working on the Dolphin libretro core. Right now it's available on our core updater service for Windows and Linux, but we DO NOT recommend you u...

The Libretro Team post WASAPI audio driver bounty off to an early success from patreon

WASAPI audio driver bounty off to an early success

A low-level, low-latency WASAPI audio driver has been written for RetroArch, and will likely appear in the next stable RetroArch version (1.5.1).Windows users have requested this for a long time. Up until now, RetroArch on Windows could make use of either DirectSound (the older audio API ) or XAudio2 (available since Windows XP SP2+ and up). WASAPI has been available since Windows Vista and should allow for lower latency audio.There are currently still some limitations in the current implementation but we are optimistic this will be ironed out ...

The Libretro Team post Beetle PSX - New texture filtering options for GL renderer! from patreon

Beetle PSX - New texture filtering options for GL renderer!

People were not satisfied with just having SABR texture filtering, so we added more !here is a screenshot gallery of Ridge Racer Revolution. Each screenshot shows a different texture filter.http://imgur.com/a/De1BGNote - some of these texture filter shaders might be significantly slower than others. All of the filters are GPU-bound.

The Libretro Team post SDL Libretro Proof of Concept! from patreon

SDL Libretro Proof of Concept!

Read the rest of the article on our Libretro site -https://www.libretro.com/index.php/sdl-libretro-proof-of-concept/What this means for endusers:* Developers familiar with SDL can get to grips with libretro easier.* We can get ports of existing SDL games up and running quicker as libetro cores, they can run inside RetroArch, everybody benefits!One of the first things to come out of this will be a fleshed out port of OpenTyrian. If it weren't for Libretro SDL, it would have taken many more months before OpenTyrian would be up and running ins...

Bounty updates (March 2017)

These are the current bounties we have created for March - about $15 remains to be spent from this month.Here is an overview of all the bounties we have spent money on so far -https://www.bountysource.com/teams/libretro/bountiesAs you can see, there is an equal spread between core-related bounties as you can see and RetroArch bounties.Starting as of April, we will add another $150 to the bounty bucket.REMINDER: Patreon makes all this possible! Your contributions are not only welcome but absolutely necessary if you want us to continue funding de...

Bounty Updates

We have the bounty system up and rolling with Bountysource and have begun adding awards to a series of issues. The libretro organization has seeded $80 to issues so far, and another $100 has been offered by users. Current issues include addinglow-latency input and audio drivers for Windows; extending the mouse axis for games like tyrquake that can be controlled by mouse; support for multiple mice simultaneously, which could enable2-player light-gun games in several cores; and adding a hostvirtual filesystem layer, which could enable softpatchin...

The Libretro Team post Lakka 2.0 RC4 is out from patreon

Lakka 2.0 RC4 is out

Lakka 2.0 RC4 is available for testers. This is certainly the last Release Candidate before the stable release.Changelog LibreELEC 8.0 stable branch merged Almost all libretro cores are now enabled on every image Updated joypad configurations More silent boot process H3 (Orange Pi) Vsync bug fixed RTL8192EU Wi-Fi driver added on every image joyutils packaged, allows to calibrate joypads h3disp packaged, allows to change resolution on H3 Support for the Wii U GameCube Adapter, enabled on PC and RPi for now Support for OUYA controller Core update...

Other core updates!

* Mednafen/Beetle Saturn got updated today to the latest version - 0.9.43. It also got a bit faster in the process.* CrocoDS, an Amstrad CPC emulator, got added!* Improved/added cheat support for PicoDrive, Genesis Plus GX, Beetle PSX, and others!How to update to the latest versions:1. Start up RetroArch. Inside the main menu, go to 'Online Updater'.2. Just to make sure we have the latest info files, select 'Update Core Info FIles'. Wait until this is done. Then, select 'Core Updater'.3. Download the latest cores from he...

The Libretro Team post Beetle PSX - SABR texel shading for OpenGL! from patreon

Beetle PSX - SABR texel shading for OpenGL!

We just updated the Beetle PSX core with a couple of worthwhile new features.To begin with, we fixed a longstanding bug that could occur with the OpenGL renderer.Most importantly, though, we added a new texture filtering option for the OpenGL renderer. Called 'SABR', using this option will increase the load placed on your GPU but the graphics will look a lot better and less pixelly (if you like that sort of thing).If you don't, then select 'Nearest' instead and everything will be back to normal.We have removed the 'bilin...

The Libretro Team post 3 new cores! 3rd one - VICE 3.0 (Commodore 64 emulator) from patreon

3 new cores! 3rd one - VICE 3.0 (Commodore 64 emulator)

The 3rd and last new core for this weekend is a port of the VICE 3.0 emulator, a Commodore 64/128 emulator!Not all bells and whistles are hooked up yet, however, this emulator core comes with a builtin GUI made possible by the middleware GUI software 'Nuklear'. It is rendered in software for maximum portability!This core has been made possible by r-type who did most of the work by porting it. What we did in the process of bringing it to the buildbot was polishing up the core, making sure that it could run on other platforms, etc.Playabl...

The Libretro Team post 3 new cores! 2nd one - PocketCDG  (Karaoke) from patreon

3 new cores! 2nd one - PocketCDG (Karaoke)

The second new core comes out of leftfield and has been graciously provided by RedBug.This is a karaoke music player! It can load any MP3+CDG file combination. It will then show the lyrics onscreen and on-cue like a true karaoke player, and it will also highlight the text which should be currently sung.Playable onSo far, we have released this program core for the following platforms:* Windows* Linux* AndroidOther systems like iOS, OSX and the consoles will get this program later at an undisclosed date and time. We will let you know when updates...

The Libretro Team post 3 new cores! 1st one - Rick Dangerous from patreon

3 new cores! 1st one - Rick Dangerous

Three new cores today! The first one to cover is a game program core called 'xRick'. This is a game engine for the old Core Design game 'Rick Dangerous'. This game was released in 1989 by the same people who would later go on to make games like Thunderhawk and Tomb Raider.Our thanks goes out to 'r-type' who did the major work on this program core to get it up and running. Afterwards, we did some minor cleanups and revisioning to get it working on the widest array of platforms possible.Playable onSo far, we have released ...

The Libretro Team post RetroArch Lobby Browser from patreon

RetroArch Lobby Browser

newlobby.libretro.com/This new site shows all existing RetroArch netplay lobbies which are currently running! It also has links to video tutorials demonstrating how to host and/or join new netplay sessions.We have also put up a link on our Libretro website. Go to the top of the site and click on 'Lobbies' in order to access it.We aim to provide more community-building features as we go along for netplay, so stay tuned!

The Libretro Team post Final Burn Alpha - stable netplay and savestate support! from patreon

Final Burn Alpha - stable netplay and savestate support!

All the Final Burn Alpha cores now have cross-architecture savestate support! This means that:- savestates can now be reliably saved and loaded- you can netplay with popular systems like Capcom CPS1/2/3, NeoGeo, etc.- You can even netplay across architectures now. For instance, in a peer to peer game, one can be running a 32bit PC while another one is using a 64bit system, or a 32bit Android system connecting to a 64bit PC, etc.- We have even made a tweak to the savestate code so that Capcom CPS3 games will perform faster. The only downside of ...

See some of the first bounties we have added today!

Bounty : Create a WASAPI audio driver for WindowsCurrent bounty amount: $20Bounty: Create a RawInput input driver for WindowsCurrent bounty amount: $20Bounty: Multiple mice supportCurrent bounty amount: $30 ($20 added by Scroom)Bounty: Add frontend to VFS layer (Virtual File System)Current bounty amount: $70 ($50 added by webgeek123)Remaining money in bounty pot: $80We're adding more as we go along!

The Libretro Team post Bounty system gets a $150 cash injection for this month! from patreon

Bounty system gets a $150 cash injection for this month!

To kick things off, and as promised, $150 has been made available for bounties on Bountysource! Over the upcoming days you will see us setting up additional bounties on issues (both RetroArch and core-related).You as an individual user can also join on Bountysource and pledge additional money towards issues. These are one-offs and you can pledge money using either Paypal or Coinbase.Note that we are dependent on the money we receive on Patreon in order to keep putting in $150 each month. So if we were ever to fall below our previously achieved ...

The Libretro Team post ParaLLEl N64 Update! from patreon

ParaLLEl N64 Update!

Polygon tearing bug now fixed through a hack in Donkey Kong 64 for the ParaLLEl N64 core!

The Libretro Team post Our first bounty!  from patreon

Our first bounty!

Our first development issue on which we have placed a $20 bounty!This particular issue involves write permissions for SD cards (Android 6.0+ issue).Any user is free to pledge money too towards any given issue; so together ,we can raise the total amount ensuring that the right issues get prioritized!We are going to be spending another $130 on other issues this month as bounties! Each month we will spend $150 on bounties.We will be adding more of these as the week goes on!Contributions from libretro per month are a seed; other people can then ple...

The Libretro Team post Mr. Boom (Bomberman clone) netplay now working! from patreon

Mr. Boom (Bomberman clone) netplay now working!

The Mr. Boom core should work now with netplay! Use the latest RetroArch in order to do multiplayer online!To get Mr. Boom, in RetroArch go to Online Updater -> Update Cores. Select 'Mr. Boom' in order to download it.From there you can start Mr. Boom by going to 'Load Core', select 'Mr. Boom'. Then select 'Start Core'.

The Libretro Team post Lakka 2.0 RC3 ships RetroArch 1.5.0 and brings RPi Zero W support from patreon

Lakka 2.0 RC3 ships RetroArch 1.5.0 and brings RPi Zero W support

After two weeks of work, we can now publish the Release Candidate 3 of Lakka 2.0.LibreELEC updated to 8.0.0.1 RPi Zero W preliminary support (Use the RPi Image)The RPi Zero W is the new version of the RPi Zero with Wi-Fi and Bluetooth.RetroArch updated to 1.5.0We usually don’t update RetroArch during the release candidate cycle, but this new version is mostly about stability improvements and bugfixes. Netplay works with more types of routers New netplay icon styled like a tab Lobby improvements, allows joining rooms hosted in your local netwo...

Introducing the Bounty System

There are some account setup issues still left to deal with (Coinbase/Bountysource), but we feel we are ready enough to already pre-announce the bounty system that is going live this month!Both core and RetroArch-related work will be included as part of this bounty system. Please look forward to more details and announcements as they become available!

RetroArch 1.5.0 released!

RetroArch 1.5.0 has just been released!DownloadYou can get the latest version here.On Android, you can expect version 1.5.0 to be downloadable on the Google Play Store later today. If you want to install the APK manually, you can do so by downloading it from the URL linked to above.Changes since last version MOBILE: Single-tap for menu entry selection MOBILE: Long-tap a setting to reset to default ANDROID: Autoconf fallback ANDROID: Mouse support / Emulated mouse support AUTOCONF: Fix partial matches for pad name CHEEVOS: Fix crashes in the che...

The Libretro Team post Lakka 2.0 RC2 ready to test from patreon

Lakka 2.0 RC2 ready to test

The new Lakka 2.0 RC2 images are waiting to be tested on our server.This version fixes: An important netplay issue due to wrong cores git version X-Box One pad support on some boards Atari800 core update Hatari core update Snes9x fixed for ARM and added in XU3 images for testingIf you were already using the RC1, you can upgrade to RC2 using the graphical interface.Please remember that this is not a stable version. It is made public for testers.Thanks for the bug reports of the RC1!

Coming up

Some big releases these next two weeks -* A preliminary version of Dolphin libretro core for Linux and Windows, potentially macOS if time and resources allow for it! It will work as a dynamic library, there will be Gamecube controls only at first and we have yet to hook up Wiimote controls. This initial version will be a work-in-progress therefore but nevertheless, I am sure many people have been looking forward to this finally happening so it's going to happen!* A new RetroArch interim version (version 1.4.2) is slated for release soon. Th...

The Libretro Team post Lakka 2.0 RC1 available for testing from patreon

Lakka 2.0 RC1 available for testing

During the last two months, we’ve been busy rebasing Lakka on LibreELEC. It was quite difficult because we didn’t want to drop support for any ARM boards, but we finally managed to get it working on time. This new version of Lakka is based on the LibreELEC 8.0 stable branch and ships RetroArch 1.4.1. It is a Release Candidate intended for testers and developers. If you are a beginner Lakka user, it’s better to keep using the current stable release until Lakka 2.0 is ready for the masses.LibreELEC 8.0 is way more up-to-date than our previo...

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