Party of Two posts
The Black Markets Set 5
Greetings, and welcome back, adventurers!In this next set of hours, we descend deep beneath the earth, past dungeons and mansions, to arrive at the shell of ancient manors tucked beneath the soft loam, where its ancient undying owner may be persuaded to part with their horrors – that is, if they don’t try to stock the shop with what’s yours.Floorboards and loam fast friends beneath you; the dusting of gold coins from hundreds of different kingdoms brittle, each denomination from a domination of an empire now dusted and dead.For those look...
The Black Markets Set 4
Greetings, and welcome back, adventurers!This week we bring you a plethora of mercantile locations to hand over your gold for objects cursed and twice-bound! In this set we’re starting with the Bibliothèque, for those who are searching for the price of written words. Papyrus and scrolls of every civilization flow through these halls, enterable itself only through spells and portals – and it is here where the cursed words escape to sleep until next uttered! Scribes more undead than alive work necromantically to transcribe lore from scroll t...
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The Black Markets Set 3
Finally, in this last set we have markets set by the dark grottos and rickety catacombs that run beneath towns of adequate size! Shored up by wooden platforms that last saw sun when mildew was still young, with the river carrying craven merchants and wares to and fro, these little enclaves perfect for sewers and underground spaces are where one goes to find hidden merchants dealing in artifacts:For a smaller shop hidden and accessible only by secret members, we have a quieter junction, where a boat lone-lit and skillfully piloted is the only wa...
The Black Markets Set 2
Welcome back, adventurers!After weaving through the arcane and the enchanted, it’s time to step into the heart of trade and trickery—where fortunes are made, pockets are emptied, and secrets swapped as often as gold.The scene for street urchin chases, it is here that vendors shout their wares and street performers dazzle you out of coin. Here is where you'll find exotic spices, gleaming trinkets, and relics so fresh off its accursed crypt that bone and sinew still cling to it. Many a merchant and urchin had their fortunes made in these ...
The Black Markets Set 1
Welcome back, adventurers!This time around we're going down to the wyrd and magical to deal in objects cursed and bewitched. If there's one thing to look out for in these streets, it's deals that are too incredible to behold - simply otherworldly dealings, in fact. Starting off on the lighthearted end of town, we have a Mages Atelier here and a Witchy Shop. We designed these with old school RPG maps in mind, with soft filtered lighting and scrollings roiling underfoot with words that enchant and dismantle. The Mages' Atelier is ...
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Destination Poll
Happy New Year, adventurer!Having emerged from the exotic and the frightening, we thought this time around we'll bring the polls back to places safe and cozy - to the type of place your everyman adventurer encounters at the beginning of their trying times. Some of these we have already down in the past, but we're confident we can find new ways to expand upon them, and to update their style!As usual, you can pick as many as you like, and we'll work on the two with the most votes. Happy voting!--Coastal Town: It's the medieval car...
Xhorhas Set 7
Greetings, adventurers, and welcome back to the final chapter we have of Xhorhas and Bazzoxan! In this batch, we've got a series of chambers from Betrayer's Rise, the dark temple that looms over the town, made of black monolithic marble and underlit by otherworldly light!We've made it into a series of chambers instead of one giant map so it's less unwieldy and you can customized your experience as you see fit. Kicking things off, we'll start with a map right in the middle of the temple, with the Red Mirror, a pool of crimson...
Xhorhas Set 8
Greetings adventurers, and welcome back to the second part of Betrayer's Rise. In this set we've got entrances full of entrance, starting with the Betrayer's Hall, the main chamber of the temple. With a blend of black obelisks and seamless walls, this entrance promises an ill time and a plague on all who venture forth. The hollow pool underfoot promises to unseal the narrow way forward, set as it is into more unspeakably strange rock. It only needs some kind of offering, but what offering?For those who like their entrances a little...
Xhorhas Set 9
Greetings adventurers, and welcome back to the third and final part of Betrayer's Rise! In this set, we have smaller, cozier chambers full of tight spots and tough corners. None tougher than the Chasme Lair. At first glance this place is naught but a few tall walls. Fancy footwork needed, sure, but it's almost a vacation compared to the towering animosity of the temple before it. That is, until one hears a terrible buzz below... And then there you are, ringed front and back by ex-party members, now otherwise known as people in your way....
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Xhorhas - Set 6
Welcome back, adventurers!In this last set, we've got betrayers before Betrayers' Rise, a cultist's outpost that hides a pathway into a shrine in the honour of the Demon Princes below. For those who would rather not climb the hills and knock on the doors of the abyss, there are portals for the faithful below.Above lies a garrison like one of the many in the settlement, sand-eaten adobe walls reinforced by crackling beams:Below its caverns sleep one of the many arms of the black temple, emanating its otherworldly glow, polished as it...
Xhorhas - Set 5
Welcome back, adventurers!In this set, we're dipping our toes into the scenic side of Xhorhas, with shambling garrisons against the demon incursions of the dark temple. This garrison has seen more wear and tear than most walls twice its age, with even the ancient ruins it was fashioned from bleached bone white from sand and sun.In variants foggy, fey, and fiery:Quite comforted in its darkness though, is this willow shrine. We were thinking of deep pits of beauty even in the harshness of Xhorhas: in this case, an everglowing tree in the neth...
Xhorhas - Set 4
Greetings, adventurers, and welcome back to the wastes of Xhorhas!In this month's update, we listened to feedback and are making more exterior maps along the lines of the previous set, but with smaller and more self-contained segments. No sprawling cities this time around, but the city itself snipped into arrondissements and gates suited to local sieges, with multiple entrance and exit points. We kept the brightness of our maps though!First up we have the Narrow Front and the Long Gate, two gated frontiers that leads into the loose sprawl o...
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Xhorhas - Set 2
Greetings, and welcome back, adventurers!In this map, we take a more conventional idea to the border between realms, with a random encounter map featuring the ever-defensible gate. Built in the same architecture found in most of Xhorhas, these half-ruined gates mark the pathway ahead between crumbling blighted pathways, under which desert dust and ash course:These comes with day/night:Fiery variants:Storm:And various fey and calamity variants:These also come with a plain random encounter edition with the lay of the land flattened out for traver...
Xhorhas - Set 3
Greetings and welcome back, adventurers!In this last map of this set, we have more random encounter-friendly maps, with a smaller cut of the Barbed Fields. Instead of an extensive wasteland the likes we did for Kara-Tur, we opted for a smaller, neater version with patches of magma-encrusted plates, earthen spikes, and firmer ground to give adventurers a sample of the lay of the lands ahead.Also in this set is a dilapidated temple! It's a small monastic affair that has sprouted along the wake of gods elder and cruel, where cultists and worsh...
Xhorhas - Set 1
Greetings adventurers, and welcome back!In this adventure, we've gone beyond the reaches of the Hordelands to tumble into Xhorhas, where at the end of all calamities lies Rosohna and Bazzoxan. The infernal spires shadow the lands ahead, but first we encounter spotting of it in the various chasms and open sores of these blighted lands!In this first set is one of the many chasms that connect mere desert with true blightlands. In an unspeakably deep canyon lies a small settlement of ruins, folks who have tried to build their way up to brighter...
Kara-Tur Hordelands - Set 7
Greetings adventurers! Tonight we raid the last of the Hordelands, as in this set is the final pieces of the Hordelands and marks our exit from the Kara-Tur region. Next month we'll be doing a rift warp into Bazzoxan, where we swap the unremitting sunshine and paisley-colored savannahs of the tribesmen's lands for a dark gothic city where things squelch underfoot and lamplight outshines the sewage-tinted moons!First though, some great expanses! In this is a canyon, roly-poly and giving endless walking:Plus a variation for surprise warps...
Kara-Tur Hordelands - Set 8
Greetings, and welcome back, adventurers!In this set we have a rolling hill map, where the incessant rolling country of the hordelands is set out as far as the eye can see. The monotony of the distance is broken only by uncrossable chasms and unreachable heights, and the arid air promises neither rest nor respite.Vicious rollicking thunderstorms plague the region too, striking where the only hope of shelter is fulsome cliffs: For those who have reached evidence of tribesmen, all is not necessarily well, as this raiders' gates promise. Ahead...
Kara-Tur Hordelands - Set 9
Greetings adventurer, and welcome back to the final maps of the hordelands!In these maps, we have the closely-guarded quarries of the tribesmen! As these lands are sparse in minerals, what quarries they have are fiercely protected, perched as they are over precarious vermillion cliffs. The quarry itself is part repurposed ruins, as true of many parts of this land. The rest is ad-hoc plankwork and rickety winches, spoils of war with nations greater but less prepared than these tribes. On them hangs the many red chippings of these mountains, sour...
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Kara Tur - Hordelands - Set 6
Greetings, and welcome back, everyone!In this last set in this month's maps, we bring you two final maps. One the Altar of the Sand, is the aggregate of a lot of small desert altars.Skintomes speak of ways to open paths through the sandseas here. Its many sigils light up as you traverse and solve the many entombed secrets of the desert's quiet maws. When the sigils are complete, it's said to transform the seas utterly, or offer a way into another realm - one hopefully, much less gritty and less likely to accrue in footwraps.Last but...
Kara Tur - Hordelands - Set 5
Greetings, and welcome back, everyone!In this next set we visit the Pilgrim's Peak, a monastery of ritualistic significance to the folks of these far-flung plains. At the crown of these thousand steps are rumored to be salvation and peace - that is, unless one believes the translation that says it's instead the beginning of another thousand steps, each one then twiceas plentiful as a fistful of sand.There is no way of telling, and the chieftains who make their seasonal camps in these ruins are taciturn and tight-lipped. The unfaithful a...
Kara Tur - Hordelands - Set 4
Greetings, everyone!In this batch for the Hordelands, we're bringing you to the urban centers of the desert, where walled cities have sprung up from the ruins of other tribes. In these maps, the bygone ruins of long lost kingdoms have been refashioned into temporary cities in which the various tribes convene for the season.Markets line the street that yesterday were elsewhere and dusty, and yurts and makeshift housing for the builders encircle the monasteries and temples where the tribesmen parley!First up is naturally such a walled city:Va...
Kara Tur - Hordelands - Set 1
Greetings, adventurers, and welcome to the Hordelands!In this first part of the theme we take out very first tentative steps on the steppe, as we stretch ourselves across the arid plains that homes the plainsmen!For those who like their horizons clear of tree and water, there's nowhere more welcoming than the endless stretch of the sandseas. In this first set, we begin at the edges of the sandseas, where the more mercantile nomads of the horde can be met in caravans. Small pockets of them can be seen going into and out of the forbidding can...
Kara Tur - Hordelands - Set 2
Greetings adventurers, and welcome back to the Hordelands!In this set we've got the first marker of tribal life in the plains, with a chieftain's yurt marking the first signs of civilization in this lands! The various camps of the Plainsmen dot the landscape, as much in community as for protection. The mood in these are festive and expansive, though variations of darker fog-covered plains are included here too.Following their instructions you may climb the correct rock outcrop - one of the millions of otherwise unremarkable protrusions ...





















