yiffalicious posts
FurryVNE Build 2024-06-19
Hi all,I apologize for posting a new build, but we have just discovered a critical bug affecting validation in the live build. Essentially, when we create a build, a specific file tied to that build is uploaded to the server. This file is essential for validation. Unfortunately, due to a bug, the internal build number was not incremented, causing this file to be overwritten when new (internal) builds were made. As a result, the live build fails to validate.In case you wonder why this hasn't happened before - previously, the internal build n...
FurryVNE Build 2024-06-15
Hi all!New build for you.Some improvements and some bug fixes. See the release notes.Other newsStill working on the cloud component for interactions. The cloud component is divided into 34 tasks. We're done with 24 of them.Release notes>>> CLICK HERE TO READ THE RELEASE NOTES <<<>>> CLICK HERE TO DOWNLOAD <<<(for patrons)Download instructionsThe app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.Windows doesn't seem to like unknown EXEs, so ...
FurryVNE Build 2024-06-07
Hi all!New build for you.New anti shaft-clipping tech and some bug fixes.>>> CLICK HERE TO READ THE RELEASE NOTES <<<>>> CLICK HERE TO DOWNLOAD <<<(for patrons)Interaction examplesWe wanted to get this build out asap, so we'll post updated interaction examples later.Download instructionsThe app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unb...
Example interactions + News
Example interactionsLatest:https://storage.googleapis.com/furryvne-downloads/Sample-Interactions-31-05-24.rarOriginal post:https://www.patreon.com/posts/97742602NewsWe're still implementing cloud for interactions. I've sent more hours hunting bugs this month than anticipated (not related to cloud), but I still consider us to be on schedule for a cloud interactions release during the summer. Rough estimate is that we're about 60% done.All the best.-odes
FurryVNE Build 2024-05-31
Hi all!New build for you.New body type "bt_f_curvy", new features, additions, changes and bugfixes! See release notes for full list.>>> CLICK HERE TO READ THE RELEASE NOTES <<<>>> CLICK HERE TO DOWNLOAD <<<(for patrons)Interaction examplesWe wanted to get this build out asap, so we'll post updated interaction examples later.Download instructionsThe app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.Windows doesn't seem to like unknow...
Upgrading old YL Characters
Here's a couple of screenshots of some upgrading going on for the OG characters from YL1. Bunny.. now has a name! -reintroducing Maple. We're probably going to give the others remaning unnamed characters names in due time. Blacky is our designated tailor and they did a real great job giving clothes to Maple. Maya is also going to get some drip later on as we have descided to make our new bt_f_curvy her default body as she's more reminiscencet of how she used to look back in the old YL days.We hope you like them!- Dogson & Blacky
Introducing bt_f_curvy
Edit: Thank you THe GERio for pointing out the feet, it has now been fixed and I need to check up my unity project export. - DogsonHello, Dogson here with a couple of quick WIP screen of the next body type which is bt_f_curvy, a voluptuous shape for your characters and scenarious you'd like to have play out in interactions!The release containing this body type and other improvements is scheduled to the start of next week as of now.There will be more post so follow as we show updates on our OG characters so stay tuned. - Dogson
Updated interaction examples
Here's an updated archive with interaction examples:https://storage.googleapis.com/furryvne-downloads/Interaction-Samples%202024-05-06.rarInstructionsPut the character hash files in %appdata%\FurryVNE\Cloud\Interaction\Characters, then load the interaction.Previous discussionhttps://www.patreon.com/posts/97742602
Character restrictions
Given potential future implementation with putting user configured restrictions on characters, what options do you agree with below? (Multi-choice OK.)Allow editing and useNo restrictions (as it is for all characters currently).Restrict editing but allow useCharacter would be publicly uploaded and displayed, but you wouldn't be allowed to download and edit them (make derivatives), unless author has given you specific rights to use them (through a system on the site). Others would still be able to use your character in interactions though wi...
Problem with character exports?
Hi all!Do you have issues with exporting characters for interactions?We are aware some users had issues in the past. A few releases ago, we made some changes, hoping they'd fix the issues. We haven't really heard much since then, so that's why we're asking.If you still do have issues, can you please send us your Player.log after trying to export a character?Player.log is located at "%USERPROFILE%\AppData\LocalLow\FurryVNE Team\FurryVNE\Player.log" (press WinKey + R and paste that string). You can copy its contents and up...
FurryVNE Build 2024-05-03
Hi all!New build for you.New spine stiffness slider and many important bug fixes!>>> CLICK HERE TO READ THE RELEASE NOTES <<<>>> CLICK HERE TO DOWNLOAD <<<(for patrons)Interaction examplesWe wanted to get this build out asap, so we'll post updated interaction examples later.Download instructionsThe app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor...
Updated interaction examples
Here's an updated archive with interaction examples:https://storage.googleapis.com/furryvne-downloads/InteractionsExamples04222024.7zInstructionsPut the character hash files in %appdata%\FurryVNE\Cloud\Interaction\Characters, then load the interaction.Previous discussionhttps://www.patreon.com/posts/97742602
FurryVNE Build 2024-04-22
Hi all!New build for you.Some important bug fixes as well as new asset preview improvement!>>> CLICK HERE TO READ THE RELEASE NOTES <<<>>> CLICK HERE TO DOWNLOAD <<<(for patrons)Interaction examplesWe wanted to get this build out asap, so we'll post updated interaction examples later.Download instructionsThe app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.Windows doesn't seem to like unknown EXEs, so it may block you from running the self...
FurryVNE Build 2024-04-16
Hi all!New build for you.Some bug fixes. We really wanna start working on interaction for cloud, so wanted to get this out of the way.>>> CLICK HERE TO READ THE RELEASE NOTES <<<>>> CLICK HERE TO DOWNLOAD <<<(for patrons)Interaction exampleshttps://www.patreon.com/posts/example-97742602Download instructionsThe app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.Windows doesn't seem to like unknown EXEs, so it may block you from running the self-e...
FurryVNE Build 2024-04-12
Hi all!New build for you. New features as well as many important bug fixes. See the release notes for details.After this release, we will begin implementing the long anticipated cloud component for interactions. This work will take a while, so we may not have more builds for a while, although we may release a content build at some point during the cloud interaction implementation phase.>>> CLICK HERE TO READ THE RELEASE NOTES <<<>>> CLICK HERE TO DOWNLOAD <<<(for patrons)Updated interaction examplesHere's an updated archive with interaction...
Timeline zooming vs Cloud priority
Should I implement timeline zooming before cloud for interactions?
FurryVNE Build 2024-03-24
Hi all!This new build greatly enhances shaft and orifice dynamics in terms of performance and quality. Also several important bugfixes. See release notes for details.>>> CLICK HERE TO READ THE RELEASE NOTES <<<>>> CLICK HERE TO DOWNLOAD <<< (for patrons)Requires re-exportAs per usual with major changes, you are required to re-export characters for interactions.To update existing interactions, please follow the guide:https://guide.furryvne.com/home/Interactions_List/Replace_CharacterUpdated example interactionsYou can find the updated interactio...
FurryVNE Build 2024-03-12
Hi all!New build for you. Many important bug fixes as well as workflow improvements.We reckon this kind of work will continue throughout the month (fixing bugs and making improvements). Maybe next month we'll start implementing cloud for interactions (with a planned release sometime during the summer, if all things go according to plan).>>> CLICK HERE TO READ THE RELEASE NOTES <<<>>> CLICK HERE TO DOWNLOAD <<< (for patrons)Download instructionsThe app comes in a self-extracting archive. You can either run the exe to let it extract itself, o...
FurryVNE Build 2024-03-05
Hi all!New build for you. Time markers and some bug fixes.Usually I'd wait and buffer some more fixes, but since people really seem to want to get their hands on time markers we're releasing this immediately.>>> CLICK HERE TO READ THE RELEASE NOTES <<<>>> CLICK HERE TO DOWNLOAD <<< (for patrons)Download instructionsThe app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.Windows doesn't seem to like unknown EXEs, so it may block you from r...
Time markers
We have now implemented time markers for the timeline in interactions. Furthermore, you can use right Ctrl while dragging keyframes to snap to increments of time.
FurryVNE Build 2024-02-27
Hi all!New build for you. This one fixes multiple issues (several of which were major), in addition to improving workflow in interactions. See the patch notes for full details.>>> CLICK HERE TO READ THE RELEASE NOTES <<<>>> CLICK HERE TO DOWNLOAD <<< (for patrons)Download instructionsThe app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it...
Improvements to workflow
The next build of FurryVNE introduces several new improvements to workflow in interactions, in addition to fixing multiple bugs (some of which were severe).Step creation changesPreviously if you wanted to create a step, you had two options. Either you could click the "+" sign to create a "blank" step (although this blank step would automatically create keyframes for some properties of whatever value they happened to have at the time of step creation). Or, you could simply duplicate the previous step.Neither of these options were...
FurryVNE Build 2024-02-21
Hi all!New build for you.>>> CLICK HERE TO READ THE RELEASE NOTES <<<>>> CLICK HERE TO DOWNLOAD <<< (for patrons)IMPORTANT - PLEASE READ!!Due to an error with previous exports, you are required to re-export your characters for interactions. Please follow the following guide how to replace previous characters in interactions:How to replace previous charactersIn case you need to re-download the previous build (in order to open a previous interaction to find out the character hashes), you can find it here.Also, here's a link to the interaction...
Important notice!
We detected a bug in our SDF generation process (character collision system), causing some SDFs to end up incorrect (especially the pelvis).(Examples of incorrect SDFs for pelvis area.)SDFs are a major part of handling soft bodies, hand placement and collisions, so a faulty SDF will produce undesirable results.This issue is now fixed for the next release.(Fixed SDF for pelvis area.)However, since SDFs are generated at export time, this means you will have to re-export your characters in order to fix this problem. Furthermore, you will have to r...
FurryVNE Build 2024-02-11
Hi all!New build for you.>>> CLICK HERE TO READ THE RELEASE NOTES <<<>>> CLICK HERE TO DOWNLOAD <<< (for patrons)Download instructionsThe app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:All the best.- FurryVNE Team
Sub-part bug
Hi all,Writing to let you know that a fix we recently released is causing issues with previous characters:Previously, parts were organized in this fashion:In latest release, they were however organized like this:The reason for this change was because if the parent model was physically simulated, then the parent model would change its transform while the children would be unaffected, which is undesireable.However, since the parent part model most likely has a different coordinate system than the container, it means that child models would orient...
FurryVNE Build 2024-02-09
Hi all!New build for you.>>> CLICK HERE TO READ THE RELEASE NOTES <<<>>> CLICK HERE TO DOWNLOAD <<< (for patrons)Download instructionsThe app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:All the best.- FurryVNE Team
Poll
I'll at least be spending this week on fixing bugs and some other issues, but what about after that? Do you want cloud asap, or should I spend some time improving interaction editing?Just a guiding poll, curious what the community wants.- odes
Problems & potential solutions
We've compiled a small list of problems that some people have been running into and some things you can try in case it has happened to you.Can't export characterMake sure you extracted all the files and folders, and (if you moved them) that all items we're copied.We've had several users not include the "External" folder after extract/copy. This folder and its contents are required in order to export characters.Note, this is not a solution for everyone or every character. Some character simply cannot be exported properly ...
Craket made a quick start guide for interactions
If you want to make your own interactions, here's a quick start guide Craket made:https://guide.furryvne.com/home/Interactions_List/Quick_StartIf you want to use someone else's interactions, we recommend you check out this link:https://www.patreon.com/posts/example-97742602AND READ THE README.TXT inside the zip file.All the best.- odes




